GAME DETAIL
The Art of Fight | 4vs4 Fast-Paced FPS
The Art of Fight is the fastest-paced multiplayer shooter in VR.It uses a game-changing locomotion method that avoids motion sickness allowing unparalleled 4v4 competitive battles online or against configurable bots.
このゲームについて
Steamの詳しい説明を読む
The Art of Fight is the fastest-paced multiplayer shooter in VR.
It uses a game-changing locomotion method that avoids motion sickness, allowing unparalleled 4v4 competitive battles online or against configurable bots.
Being fond of virtual reality, we wanted to create a world dedicated to VR philosophy. Science-fiction and VR are full of good storylines revolving around firefights. We strongly inspired ourselves from the universes of Matrix and Avalone to create our very own world.
About the gameplay:
Each game is divided into 10 rounds (the winner is the first to get to 6; the game can also end with a draw at 5). Each round lasts 2 minutes with 40 seconds extra time when an objective is being disputed. For each new round, players receive money to buy new gear (firearms, weapons, grenades, bulletproof vests, etc.). Survivors keep the gear they bought for the next round. One of the teams' objective is to carry a virus to the infection zones. The opposing team has to recover the object before the first team is able to carry out its mission. The game is made to be as realistic as possible when it comes to weapon control. For example, you will need to reload your firearms yourselves (don’t forget to bring as many magazines on you as possible) and to properly aim.
For this project, we have developed a brand new natural motion technique. This technique is based on the observation that when we walk our hands often move in the opposite direction of our feet. The player can “catch” the air by clicking on the “menu” button of the controllers and “pull” or “push” their body in the intended direction. This allows the player to move in an intuitive and comfortable manner (and prevents motion sickness) while being fast and agile and, most importantly, without ever ruining the immersion.
For the most sensitive people, it is possible to display a “comfort capsule” which surrounds the player during fast moves. This way, the player will not suffer from nausea as they will have the impression of being inside a cockpit, thus providing their brain fixed reference points to rely on.
The game is also designed to be compatible with the majority of VR motion interfaces, such as 3D treadmills and other feet controllers.
VR is a revolutionary technology and we want to create a FPS that shows exactly that. All your feedback is welcome and we will take it into account while proceeding with the game development.
スクリーンショット
評価・レビュー
全体レビュー 賛否両論 好評率 67.13% / 359件 取得:2026年9月1日 21:25
日本語レビュー レビュー不足または未評価 好評率 33.33% / 3件 取得:2026年9月1日 21:25
プレイ時間の目安 約3.9時間 Steamの好評レビュー98件から推定 信頼度:標準
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年7月26日 08:05(60日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 2,506人 | 最終観測:2026年9月16日 09:05(8日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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