GAME DETAIL
Night Audit
Work the night shift at a hotel that is quietly wrong. Answer the bell, mop the corridors, hand out keys — and deal with whatever is on the fourth floor. Co-op for one to four porters, where the job is mundane, the building is not, and guess what: nobody is coming to help.
このゲームについて
Steamの詳しい説明を読む
22:00. The day shift hands you a five-star hotel. You have until six.
Night Audit is a co-operative horror game about doing a job properly while a building refuses to co-operate. You are night porters. Guests arrive and want their keys. Somebody has been sick on the third floor. The lift is stuck, a smoke alarm is chirping somewhere you cannot place, and a man in a hallway has not moved in ten minutes.
None of it is a puzzle. All of it is work, and the hotel is fifty-four rooms across three floors with a basement that has no lights in it.
THE JOB
Answer the bell. Check guests into the right rooms — the ledger says which, and the board behind the desk only has four hooks. Mop what needs mopping and empty the bucket before it stops working. Carry the luggage up. Fix the air conditioning. Find which of fifty-four smoke alarms is going off, by standing still in a corridor and waiting for the next chirp.
THE HOTEL
Twenty-six kinds of incident, dealt into a different hand every night, so no two shifts are made of the same things. Some are a blocked toilet. Some are a radio playing a signal from an empty room, which gets louder as you carry it toward the right door. Some are a copy of one of your colleagues, standing between the stairs and the lift, that only moves while you are looking at it.
And there is a fourth floor. The lift will take you, if you have the master key and the nerve. It is not upstairs.
THE RATING
Five stars on the wall behind the desk, and they go out one at a time where everybody can see them. At six in the morning a machine prints a receipt for the night — every point you lost, what it was called, and who did what. Somebody gets an award for it. Somebody usually deserves worse.
ONE TO FOUR
Solo is a long walk and a quiet building. Four is a corridor full of people shouting about a bell. Both are the game; the night is paced for whoever turns up.
There is also an emote wheel, an axe, and two things you can do that have no effect on anything whatsoever.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 10/31 14:50 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/07 02:17 | 4人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月31日 14:50(7時間前) |
| 24時間ピーク | データ蓄積中 | 初回観測済み・直近7日 1件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年10月7日 02:17(24日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。