GAME DETAIL
LUMENKEEP
A dark hex board. Shadow-crystal creatures march on your last lantern. Build no towers, build light. Aim emitters, bend beams with mirrors, and cross colors to unleash new effects. Every placement re-traces the whole board. A roguelite tower defense made of pure light.
このゲームについて
Steamの詳しい説明を読む
A dark hex board. Shadow-crystal creatures march toward your last lantern, and you do not build towers. You build light.
Emitters throw a colored beam across the board. Mirrors bend it. Splitters fork it. Combiners merge it. Prisms break it apart again. And wherever two beams of different color cross, they mix into a third with its own effect: red burns, blue slows, red and blue make a magenta that chains between enemies, and all three colors together make a piercing white. Place one mirror and every beam on the board re-traces instantly, so a single change can rewire your whole defense in real time.
Between waves, draft one of three optics or relics and grow your setup. Every run generates a new hex board, and the shape of that board decides which reflections are even possible: no two runs solve the same puzzle.
KEY FEATURES
Route light, not towers. 8 optic types: Emitter, Mirror, Splitter, Amplifier, Combiner, Relay, Prism, and Filter. Each one changes how every beam on the board behaves.
Color is a weapon. Three colors of light, mixed on purpose, are the core of every strategy: burn, slow, chain, and pierce your way through the dark.
A new board, every run. Procedurally generated hex maps mean the beam paths that work today won't exist tomorrow.
Three acts, three bosses, and a Long Vigil for players who don't want the run to end.
A persistent Constellation of dozens of unlocks: new optics, starting relics, and toolkit depth, grown across many runs.
Daily Seed and endless modes with asynchronous leaderboards. No netcode, no matchmaking, just your best run against everyone else's.
Playable entirely with keyboard and mouse — no controller required.
Playable start to finish in grayscale, with a reduced-flash mode. No moment in the game depends on color perception to understand what's happening.
No hand-drawn art, no human-animated characters. Every crystal, beam, and board in Lumenkeep is generated and rendered procedurally.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月7日 02:32(26日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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