GAME DETAIL
Lethal Geometry
One laser. Build a machine of mirrors, splitters and lenses that burns every step of the path. Light gets tired: every enemy it passes through drains it, so where you split and where you strike is the whole game. A tower defense where you engineer the damage. When it slips mid-wave, grab a mirror.
このゲームについて
Steamの詳しい説明を読む
One laser. Build the machine that makes it lethal.
Lethal Geometry is a tower defense with no towers. You get a laser and a budget, and you route the beam with mirrors, splitters and lenses until it covers the path the enemies walk. The beam is where the damage is. Where it goes is up to you.
Light gets tired
Every enemy the beam passes through soaks up part of its power. Drones thin it. Armored hulls drink most of it and shield whoever marches behind them. A bare mirror carries the loss on, and only lenses and upgrades win it back. So where you split the beam and where you strike a column is the whole game: hit it from the rear and the escort melts first, hit it head-on and you waste the beam on the shield.
When it slips, grab a mirror
Build, flip and sell even in the middle of a wave. Click a mirror and the beam swings to another part of the map, straight after the group that just turned the corner.
They fight back
Saboteurs knock the mirrors and splitters they pass out of line. Build close to the path for short routes, or further away for safety.
Reflectors throw a head-on beam away. Catch them from behind or the side.
Jammers swallow a whole branch of the beam.
The Warden scrambles every mirror around it each time it loses a quarter of its health.
Draft a different beam every run
Between waves, draft one upgrade that changes how light behaves: afterburn, arc chains, hot mirrors that add power with every bounce, walls that reflect, splitters that waste less energy. 24 cards in all, and the Lab unlocks most of them as you play.
Built for replays
10 handcrafted maps in three sectors, each with its own optical problem: blocks in the beam's way, a wall with two narrow gaps, a hall with a fixed splitter and walls that reflect, a finale with two emitters.
Intensity: ten steps of tougher waves on every map, for a higher score.
Endless on any map you have won.
Restart with the same draft or reshuffle it. Play at 1x, 2x, 4x or 10x.
Win or lose, a run pays lumens for the score it made. Spend them in the Lab on new cards, loadouts that trade one strength for another, and a few Workshop perks, then stack mutators for more score.
Good to know
Mouse and keyboard. There is no controller support.
Windows only. The game is in English.
39 milestones to earn in the game.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月7日 04:02(21日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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