GAME DETAIL
Tiny Knights
A physics auto-battler where tiny voxel knights fight as real ragdolls, all on their own. Back a champion through a 32-knight tournament across 20 trap-filled arenas, where blades stop on shields, armour chips away and limbs fly.
このゲームについて
Steamの詳しい説明を読む
Nobody animates these fights.
Every knight is an active ragdoll: a chibi voxel body with every joint driven by muscles, hundreds of times a second. They step in, swing, parry, get knocked off balance and catch themselves, or don't. You pick the champion. Physics picks the winner.Every blow is physics
Damage comes from how fast the steel is really moving where it lands. Blades stop dead on shields and on other blades, and a stopped attacker is thrown off, which opens the counter. A hit to the head can knock a knight out cold.
Armour chips. Shields splinter. Limbs come off.
Every body part has its own health. A hurt leg limps, a hurt arm swings weaker, and a ruined arm drops its weapon. Blades carve voxels out of armour and shields until they break, and a hard enough cut takes the limb with it.
Twenty arenas, and every one fights back
From the sand of the Colosseum to a haunted churchyard under a green moon, every arena has its own trap: a lion, a charging bull, a sweeping minute hand, lightning, ice that heaves beneath your feet.
Pick a champion. Win the bracket.
Choose a knight from your barracks and take them through a 32-knight single-elimination tournament. Win a round and pick a perk, but every other winner gets one too, so the field gets tougher all the way to the Final. Or set up a straight duel or a four-way free-for-all and just watch.
Gore, your way
Cartoon voxel gore: blood, severed limbs, and knights falling apart into voxel skeletons. A slider runs from no blood at all to far too much. Or switch on Piñata mode and everything that would bleed spills candy instead.In the game right now
Active ragdoll knights that stagger, stumble, fall and get back up
Swords, axes, spears, maces and greatswords, each weapon and shield its own physics object
Voxel destruction: armour and shields carved away blow by blow
Per-limb injuries, knockouts and severing
20 arenas, each with its own trap
32-knight tournaments, duels and four-way free-for-alls
A broadcast fight camera and a crowd that roars, boos and, when it turns ugly, throws things
Gore slider from none to double, plus Piñata mode
Melee only: steel, timing and balance
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月7日 05:54(23日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。