GAME DETAIL
Ricochord
RICOCHORD is a roguelite brick breaker.. Your balls fire on their own, the bricks shoot back, and every hit plays a note of the song. Evolve your balls, beat the bosses and climb 6 tracks. It also has some music.
このゲームについて
Steamの詳しい説明を読む
RICOCHORD is a roguelite about bouncing orbs. You move and aim, your orbs fire on their own, and they ricochet through the static until they come back to you. Each hit plays a note of the chord the song is on, in time with the beat, and a chain of hits climbs the chord.
Annihilate screens, fight some minibosses and a final boss
Static steps down the pit on beat. Static that crosses the red line breaches and drains your Amp
Static and bosses shoot back, so watch out
18+ kinds of Static march down the pit, and stage monitors stand among them. Elite Static has more health but drop more goodies...
Your 4 balls fire in order, then reload. You pick a new ball before wave 1 and after each boss until the feed is full
18+ balls (currently)
20 total bosses with plans to introduce many more
6 conductors, each with a ball of its own and a rule that bends the run for every ball
6 tracks with each having its own soundtrack and mix of static enemies
The Festival opens once every conductor has cleared Aurora Arena: 5 venues drawn at random, each under a house rule of its own, each stop tougher than the last. A Weekly Festival gives everyone the same one for a week, with its own leaderboard
Clearing Aurora Arena opens the Desk: 13 channels set before a run, Volume 0 to 25, for tougher Static, faster bullets, harder hits, shorter boss warnings, more Static to aim at, and much more. A clear above your best Volume pays a bounty
Runs pay Resonance for the Band and the Mixer. The Band is 5 members, each playing one part of the game: Drums (the feed), Bass (Amp and breaches), Keys (the picks), Guitar (hits and effects) and Crew (Cash and the Merch Table). Each has styles you rank up, and you pick one per member before a run. Fame from your clears and spending opens more
34 achievements hang in the Codex as records
The Codex keeps every ball, evolution, augment, relic, Static and boss you have met, with what each one does.
The Daily Setlist: one seeded run a day with the same track, conductor, mini bosses and one of 8 modifiers for every player, a fixed Mixer and a leaderboard for each day
After the final boss, play on into the Encore: endless waves that each add 1 Volume, with a mini boss back every 4th wave
Mouse and keyboard, or a controller in every menu and in play. Every key and button can be rebound.
Auto aim, a trajectory preview, separate volume for music, sound effects and hit notes, screen shake and screen flash settings, a choice of color for enemy bullets and warnings with outlines to go with it, reduced motion and text size.
Hold Alt, or RT on a controller, to see what a keyword means.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/07 07:06 | 1人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月7日 07:06(22日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。