GAME DETAIL
Ex Oblivione
H. P. Lovecraft's 1921 prose poem Ex Oblivione, dreamed six ways: once as he wrote it, then as five variations. A sound novel of typography, voice and silence, where each dream takes one of your senses. The ending never changes. Only your way of arriving at it.
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"When the last days were upon me, and the ugly trifles of existence began to drive me to madness like the small drops of water that torturers let fall ceaselessly upon one spot of their victim's body, I loved the irradiate refuge of sleep."
— H. P. Lovecraft, Ex Oblivione (1921)
In 1921, Lovecraft wrote eleven paragraphs about a man who dreams his way toward a gate, and toward what waits beyond it.
Ex Oblivione is that text, dreamed six ways.
One dream, six times
The first dream is Lovecraft's own words, unaltered. The five that follow are variations on it: the same eleven paragraphs, retold through other traditions of thought. One descent, reached by different roads.
Each dream takes one of your senses, in the order the Tibetan Book of the Dead gives for dying: the weight of the body, then hearing, sight, warmth, touch and taste, and at last the mind itself.
The ending does not change. Only your way of arriving at it.
A sound novel
Typography is the only image. Every dream is narrated in English by Lani Minella, over an original dark ambient score by Last Offices and a sound design that comes apart as the senses do. Play with headphones.
No combat. No puzzles. No choices that change the ending. Only the slow dissolution of the senses, and the peace that waits beyond.
And after
When all six dreams are complete, they no longer keep to themselves. And past them lies the Void, which does not end.
At a glance
Six dreams of eleven paragraphs each, built on H. P. Lovecraft's Ex Oblivione (1921)
Full English narration by Lani Minella
Original dark ambient score by Last Offices, with sound design made for headphones
Typography-driven presentation, no character art
Around two hours for all six dreams, and more after
A ritual. For those who never needed the tentacles.
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ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
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2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
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数値一覧
| 観測日時 | 値 |
|---|---|
| 10/07 07:36 | 2人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年10月7日 07:36(16日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
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