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GAME DETAIL

Street Value

種別:ゲーム 発売日:近日登場 日本語対応未確認
価格未定

You owe the Shark, and you have thirty days. Deal across seven gritty New York neighborhoods with one deck: Hustle cards bend the market; Street cards shake the cops. Take turf from rival crews, survive Collection Day, then risk it all for one more week!

このゲームについて

Steamの詳しい説明を読む

Buy low. Sell high. Don't get caught.

You owe the Shark 10% a day, and he wants it back in thirty days. You've got a little cash, a coat with a hundred pockets, and a deck of cards. Every day you draw six cards, work the market, and move on before the heat catches up.

Your Card Deck

Hustle cards bend the market: buy in bulk, hype a price, haggle, fence hot goods, cook your own.

Street cards get you out alive when Detective Hardass comes around the corner: sprint, juke, take cover, go up the fire escape.

Tip: A Hustle card is dead weight in a chase, and a Street card makes you nothing on the corner. Every card you draft is a bet: more profit, or better odds of getting away. Stack them right and every big sale shows you the math as it lands.

Getting Chased!

Big deals bring heat. Hardass and his deputies show you their next move: close in, open fire, radio for backup. Play Street cards to build distance and cover, and reach the escape line before they reach you. Get busted, and you lose the stash. Get shot, and it's over.

Word on the street!


Most mornings the street talks: a shipment landing in Red Hook tomorrow, a shortage in Harlem, a sweep in Midtown. Most of it is true. Plan your route around it, or don't. The expensive stuff only comes in so much a day, so when a block sells out, the rest of your coat has to come from somewhere else.

The city will fight back.


Two rival crews want your corners. King Vega runs Harlem from a barbershop on Lenox, Mickey Doyle owns the Red Hook piers, Nando holds the Bushwick warehouses. Walk onto their block, and they want a toll. Leave them alone, and they grow stronger: they flood your market, hit your fronts, and poach your crew. Fight them with your whole deck and their neighborhood becomes your turf, and their boss's prize is yours: King Vega's chain, Doyle's cargo hook, Nando's ledger.
Collection Day, and one more week

On day 15, Rico wants your corner. On day 30, whoever holds your marker comes to collect: the Shark, the Accountant, or the Widow, each with their own muscle and moves. Pay and walk, or fight with your whole deck, where every card has a use. Break them and the debt is gone.
Then the real question: walk away with your street value, or take Kingpin's Gambit. Seven more days with every cop in the city after you. Make it, and your score is multiplied. Don't, and you lose it all.

Current Build
Draft and upgrade 51 cards, many found for the first time mid-run, plus a different street kit in your starting deck every run. Cash, Heat, Speed, and Muscle cards feed off each other, so every deck leans a different way. 15 connects that change how a run plays.

Six secret fusions: own the right two cards, upgrade one, and they become something new. Find them all.

A market that remembers: dump fifty kilos in Midtown and the price there crashes for days. Each drug tile shows its recent prices and the best you've seen.

Every run ends on a shareable summary card: your net worth day by day, your deck, your turf, your best sale. Save it as an image or copy it for your friends.

Buy fronts (an arcade, hot dog cart, and more) to keep product and cash safe from a bust, move cheap product over the counter, and hire a crew with names, perks, and loyalty. Pay them, or they talk.

Side jobs: move fronted weight, sit on a stash, draw the heat. Miss the deadline, and some cost you.

Tons of street events: muggings, snitches, blackouts, a rival crew, a stray dog that follows you home.

Twelve drugs, from knockoff vapes and ludes to heroin and cocaine, across seven neighborhoods with their own prices, patrols, and chase ground: the Harlem rooftops, the Midtown subway, the Red Hook containers.

Five hustlers, each with their own deck and twist, and ten Heat levels per hustler that rewrite the rules.

A daily street and a weekly street, each with twists and its own leaderboard. Or type in any seed and share it.


Features
Windows, macOS (native on Apple Silicon and Intel), Linux, and Steam Deck.

Full controller support with Xbox, PlayStation, and Steam Deck button prompts. Text size options.

Steam achievements, daily, weekly, and all-time leaderboards, and Steam Cloud saves.

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現在プレイヤー数 未集計 最終観測:未集計
Steamフォロワー数 1人 最終観測:2026年10月7日 07:42(23日経過)

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データ蓄積中 24時間平均

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2件以上で集計 直近7日

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現在プレイヤー数 未集計 最終観測:未集計
24時間ピーク データ蓄積中 未集計・直近7日 0件
Steamフォロワー数 1人 最終観測:2026年10月7日 07:42(23日経過)
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基本情報

発売日
近日登場
価格
価格未定
価格区分
未確定
開発元
So-So-Games
販売元
So-So-Games
対応OS
Windows / Mac / Linux
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
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