GAME DETAIL
Ashnar's Lair
A traditional roguelike built around your character. Unlock seven classes by your deeds, grow them through three talent trees and hunt gear with rolled affixes. Elite foes and whole dungeons roll affixes too, and every one changes how you fight. One life per run. Will you defeat Ashnar?
このゲームについて
Steamの詳しい説明を読む
One life. No second chances.
Ashnar's Lair is a traditional roguelike in the classic mold: turn based, grid based, and unforgiving. Nothing moves until you do. Every step, every swing, every sip from a strange fountain is a decision, and the dungeon makes you pay for the bad ones.Permadeath that means it
You get one character and one save. The game autosaves as you play, so quitting is only ever a pause, never a rewind. When you die, the run is over and the save is gone for good. All that survives is your progress across runs: class unlocks, achievements, and your record in the Hall of Records.A new dungeon every run
The world map stays the same, but everything on it is rolled fresh: every floor of all 13 dungeons, the monsters that live there, the traps, the fountains, the vaults and the loot. Dungeons name their dangers in the title, the way an enchanted item does, so "The Vicious Barrows of Flooding" tells you exactly what waits inside. Clear one and the rest of its region rerolls, harder than before. Potions and rings hide behind random appearances that change every run, and some of what you find is cursed. You learn by drinking, wearing, and occasionally regretting.Hard, but never unfair
This game is difficult, and it does not apologize. A champion can be waiting on the very first floor. Elites carry rolled affixes, a boss guards every dungeon, and 76 kinds of enemy open doors, hunt your last known position, and wind up their biggest attacks. But nothing is hidden. Every creature can be examined before you commit: its health, armour, resistances and abilities. Big attacks are telegraphed on the map a turn before they land. When you die, you learn something about the world.Build your character run by run
Seven classes. Start as the Adventurer and earn the Fighter, Rogue, Mage, Ranger, Cleric and Warlock through your deeds across runs. Each begins with a signature spell of its own.
43 talents across three trees, 29 spells from books, gear and talents, and 138 items with rolled prefixes and suffixes.
Five gods who reward devotion and punish broken faith.
No gold. Trade is barter against a merchant's hidden valuation, and what you carry is what you can spend.
Play it your way
Sprite art or classic ASCII glyphs, switchable at any time.
Play entirely on the keyboard, or click to walk, hover to inspect and drag to equip.
Rebindable controls, a tutorial that teaches as you play, and an in depth Guide built from the game's own data.
An Easy mode for learning the ropes that still earns every class unlock, then challenge yourself on Normal.
スクリーンショット
評価・レビュー
全体レビュー レビュー不足または未評価 好評率 100.00% / 1件 取得:2026年10月22日 15:53
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 10/22 16:34 | 1人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/22 15:58 | 16人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 1人 | 最終観測:2026年10月22日 16:34(9日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 16人 | 最終観測:2026年10月22日 15:58(9日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。