GAME DETAIL
Roll for AGI 掷骰到AGI
Roll dice around a board, build houses and data centers, string MCP links between them, and grow a tiny model from the text era all the way to AGI. Every level is an eval day, and there is no score cap. The investors didn't understand your pitch deck. They funded you anyway.
このゲームについて
Steamの詳しい説明を読む
You're a startup. The goal is AGI.
Company assets: one sheet of graph paper, one ballpoint pen, one very small model. Roll the dice, move around the board, build on empty lots. Houses make tokens, and tokens times parameters is what a roll scores. Each level is an eval day. Come up short and the company folds, and you start over.
Making the numbers go up
Five kinds of houses: text, code, image, video, audio.
Data centers. Land on a street that has one and the whole street goes to work.
MCP links, drawn as red yarn between two data centers. Each one sends the street at the other end to work again. There's no limit; in testing we've had runs with over fifty.
GPUs bolt onto houses and pay out every time that house works.
69 upgrades that stick onto houses or dice faces, or fire once as commands. Stuck with the wrong one? sudo delete it.
One of our test runs ended with almost 1,000 cash unspent, because the player got tired of clicking MCP links.
Five eras, thirteen bosses
Text, Code, Multimodal, Agent, AGI. Each new era hands you new stuff and changes the rules. Every third level is a boss eval: Data Wall caps every house at 30 tokens, Pop Quiz gives you only 4 rolls, Copyright Lawsuit shuts down your image, video and audio houses, and then there's the Turing Test.
Boss evals are run by rivals with names like deepsick and Greg, and they fight back. Each one has a move. Snip goes after your biggest bundle of MCP links. Buyout takes some of your houses for the level. Copycat adds part of your best roll to the target. Headhunt poaches your Skills, and you only get them back by beating it again on your next model. Every time you ship a new model, they return to the same level, one version stronger.
Chance cards
Sixteen of them. Whatever you flip, you take.
"The investors looked at your pitch deck. They didn't understand it. They invested."
"The investors looked at your financials. They understood them. They pulled out."
"Your model's written apology went viral."
AGI isn't the end
Fifteen levels make one model. Clear the last eval and you release it: give it a name, pick up to three houses to distill into the next version, and keep whatever cash is left. Then it's a fresh board, back to the text era, and v2 begins. Targets keep climbing and there's no score cap. Each model is scored by its parameter count, and the leaderboard ranks models, not runs.
We wrote a bot to play for us. Out of 2,000 runs, 11% shipped a v2 and 1.7% made it past level 30.
Drawn in a founder's sketchbook
Houses are paper cutouts propped up on the page. Data centers are server racks colored in with marker, their screens forever reading "Training...". Someone has scribbled in the margin: "Q4 goal: AGI".
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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