GAME DETAIL
Mazehold
Build the maze. Hold the keep. A tower defense roguelite without waves: wall in an endless horde across 7 worlds, combine 15 towers into 104 combos, draft cards as you level up – and survive 20 minutes until the final boss marches on your castle.
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One siege. Twenty minutes. No waves. No breaks.
MAZEHOLD is a tower defense roguelite where the horde never stops coming. You build, adapt and fight while the enemies keep pouring in – and at minute 20, the final boss of the world marches on your castle. Hold the keep, or watch it fall.
Every tower is a wall. Every wall is a weapon.
You don't defend a path – you build it. Wall the horde in, send it the long way round and make it march past every tower you own. Double the path, triple it: the longer they walk, the longer they burn. Every run rolls a fresh map layout, so no two mazes are ever the same.
15 towers. 104 combos. Your deck, your build.
Before every run, you pick six towers for your deck. Place them side by side and they lend each other their powers: arrows turn poisonous, mortars rain frost shells, lightning forks and chains through the horde. 104 combos are waiting to be discovered in your Combo Book – and the Forge hides 13 masterpieces.
Every kill makes you stronger. Every choice matters.
Fallen enemies drop XP. Level up mid-battle, pick one of three cards and bend your build in the heat of the fight – or pay gold to reroll and gamble for better. Take three cards for the same tower and the golden card appears: choose one of three transformations, and that tower type plays by new rules for the rest of the run. 45 transformations in total. Rain, snow and storm roll in and change the battle. The plan you start with is never the plan you finish with.
Your castle fights back.
Every tower brings three abilities to your Lab – 45 in all. Research what your deck needs, take up to three into battle, then aim and unleash them straight from your castle: Firestorm, Cannonade, Light Pillar and many more. When your maze is about to break, they are your last line of defense.
Win or lose, every run pays out Fragments. Spend them on permanent upgrades and unlock new towers – you will come back stronger.
Seven worlds. Every one plays differently.
Every siege begins in the Grassland. Then you take your maze into six worlds that bend the rules – each with its own event, its own enemy and its own final boss:
Mountain – rock plateaus extend your range, but rockslides bury your towers.
Volcano – lava rises and scorches your towers. Repairs cost gold.
Swamp – eternal fog cuts your range, and building takes twice as long.
Glacier – the ice carries your towers – until the thaw sinks them.
Graveyard – the fallen come back as apparitions, and the Witching Hour sends them floating through your maze.
Hellmouth – three portals, three full hordes. Merge their paths with your maze – or be overrun.
And then the demons arrive.
Zombies rise again, wolves hunt in packs, rogues leap over your towers and dragons fly straight over your maze – 14 enemy types, each with its own tricks. Mid-siege, the Werewolf, the Necromancer and the Demon General try to break through. And at minute 20, the world's final boss comes for your keep: the Demon Lord, the Stone Giant, the Lava Worm, the Bog Warden, the Frost King, the Butcher – and in the Hellmouth, the Demon Lord in his true form.
Features
Tower defense without waves – one relentless 20-minute siege per run
Build your own maze on maps that change every run
7 worlds, each with its own final boss
15 towers, 104 combos, 45 transformations and 13 forge masterpieces
Build your deck: pick six towers before every run
Draft cards as you level up – reroll if you dare
45 abilities, fired straight from your castle
14 enemy types, 3 demon bosses and 7 final bosses
Rain, snow and storm that change the battle
Permanent progression: earn Fragments win or lose and unlock new towers
Normal, Speed and Chaos modes
Weekly Challenge and Custom Challenges you can share as a code
Over 100 Steam Achievements
Fully playable in 8 languages
Think you can hold the keep? Play the free demo today – and wishlist MAZEHOLD so you don't miss the launch!
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。