GAME DETAIL
Artificial Railways
Build and manage your own railway across scenic landscapes. Connect towns, plan timetables, manage your trains, and keep passengers moving as your network grows. Created with extensive use of AI tools throughout development.
このゲームについて
Steamの詳しい説明を読む
Build your own railway and bring towns closer together. Lay tracks across scenic, procedurally generated landscapes, build stations, and turn your first passenger service into a growing railway network.
Build connections
Plan your railway around hills, rivers, and towns. Place stations, connect them with track, and use signals to manage movement across your network. Expand your infrastructure as your railway grows.
Run your railway
Buy trains, assign routes, and plan timetables. Keep passengers moving between stations while managing shared tracks, station stops, and depot visits. Maintain your fleet and combine compatible train units to increase capacity.
Grow your company
Earn revenue by transporting passengers and keep an eye on operating costs. Invest in research to improve your railway, take on public-service contracts, or enable sandbox options for greater freedom to build.
Watch your world in motion
Follow your trains through the landscape, watch passengers board at stations, and experience changing weather and the transition from day to night. Connected towns can grow alongside your railway.
An evolving project
The game is still in active development. Expect bugs, rough edges, and changes to systems and balance. Player feedback will help shape improvements as development continues.
Open about AI
I want to be transparent about how this game is made. AI tools are used extensively throughout development, including programming, developing gameplay systems, testing, and fixing bugs. I guide the creative direction and make the final decisions about what goes into the game.
AI is a substantial part of the development process, and I don’t want to hide that. I take responsibility for the game’s quality and for improving the experience through player feedback.
I'm also doing this solo. And i've always been curious what I could do with AI. Due to the usage of AI this game will be free forever. Potential future paid dlc's will be made be made with bought assets + my own touch on it and all earnings will go back into the game's development. Also future assets that is potentially "Generated with AI" Will eventually be replaced as well with assets bought in the future.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。