GAME DETAIL
Farthest
Start with nothing. Get as far as you can. Explore an endless, procedurally generated maze, crack open chests, unlock portals, and when the clock runs out, outrun the Void. How far will you get?
このゲームについて
Steamの詳しい説明を読む
Farthest started with a real-world challenge: the UK's Jailbreak race. Contestants set off with nothing in their pockets and a fixed amount of time to get as far from the start as possible. No money, no plan. Just distance and whatever happens on the way.
We turned that idea into a maze. You start in the middle of an endless, procedurally generated labyrinth with empty pockets. The maze builds itself as you explore, so every corridor is a small decision: keep going, turn back, or take a chance on the unknown. Your score is simply how far from the start you get.
Start with nothing. Get as far as you can.
An endless maze. The labyrinth generates as you explore, and it never runs out. Every run is a new seed, or type one in to replay a maze you liked.
Distance is everything. Your score is how far from the start you've made it, not how long you've wandered.
Chart your route. A minimap and the trail you leave behind keep track of where you've been, so you can see which way leads farther.
Two ways to run
Endless. No timer and no pressure. Explore at your own pace, and pick up where you left off whenever you come back.
Timed: 5, 10, or 20 minutes. Race the clock to get as far as you can. When time runs out, the Void awakens and floods the corridors from where you started. Keep moving, because the run ends the moment it catches you.
Scavenge as you go
You start with empty pockets, so everything you use, you find along the way.
Chests of different rarities. Common ones make you pick one of three rewards and leave the other two behind forever.
Energy crystals in four colors open matching portals that fling you far across the maze.
Bombs blast through walls that are in your way.
Teleport stones jump you ahead, and you can aim before you commit.
Rewind stones step you back along your own path when a corridor turns out to be a dead end.
Waypoints mark a spot so you can warp back to it later.
Magnets pull in every nearby crystal at once.
A maze with places in it
Regions shift as you travel: misty passages, flooded halls, cobbled stone, and pockets of warm or cool light.
Landmark rooms break up the corridors with open halls and pillared chambers.
Three fog-of-war settings. See the whole maze around you, reveal each section as you enter it, or see only the cells you've actually walked.
Compete and collect
Steam Leaderboards: one for Endless, plus one for each timed length, so a 5-minute sprint is never ranked against a marathon.
Steam Achievements for distance, exploration, and more.
Cosmetic caches unlock new player shapes.
Steam Cloud keeps your runs in sync across PCs.
Play your way
Full controller support, plus keyboard and mouse, with rebindable controls.
Colorblind-friendly: crystals and their portals carry die-style pip markers, so you can match them without telling colors apart.
Reduce Flashing and Screen Shake options for players sensitive to flashing or motion.
Separate music and sound effect volume.
How far will you get?
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 10/21 10:14 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月21日 10:14(10日経過) |
| 24時間ピーク | データ蓄積中 | 履歴あり・更新待ち・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月7日 10:41(24日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。