GAME DETAIL
我姓夏
Wo Xing Xia (I Am Xia) is a historical interactive fiction spanning 2,300 years. From the late Warring States period to 1949, sixteen generations of one ordinary family write, marry, fight and survive through every dynasty — in hand-drawn ink-line art, with no heroes and no shortcuts.
このゲームについて
Steamの詳しい説明を読む
This is not a story of heroes. It is a story of family.
One dusk before 221 BC, a traveling teacher crouched on a river dam and taught a village boy to write a single character: "人" — person.
2,300 years later, a child sprawls on a desk, tracing the same character with a brush, crooked and ink-stained.
Between them: sixteen generations.
Ji, Shu, Zhang, You, Jing, Yan, Mu, Ce, Sheng, Zhou, Yan, Mo, Heng, Zhong, Xie, Lin — sixteen ordinary men, each watching the world change its colors.Every chapter, you are the head of the household
No chosen one, no stat panels. Each generation faces the same things: land, taxes, soldiers, books, marriage, funerals. Your choices are few, but every one of them carries weight — and each chapter ends with a ledger of what this family gained and what it lost.Features
2,300 years, 16 generations — from the Warring States to the Republic era, 32 chapters, two per dynasty, never skipping a beat.
211 meaningful choices — no stat grinding, no affection grinding. Choices change people and events, recorded in black and white at the end of every chapter.
Three true crossroads — serve or withdraw (Three Kingdoms); sword or brush (Song); loyalty or survival (early Qing). No right answers, only the road you choose for this family.
Four invisible ledgers — status, letters, martial skill, bloodline, quietly tracked across centuries until the very last page.
Visible proof of survival — in every dynasty something real carries on: a hand-copied scripture, a wooden tablet inscribed on both sides, a sheet of paper full of names. Why China never fell apart is shown, never told.
235,000+ characters, hand-drawn ink art — 40 dynasty backdrops, 12 CG scenes, a 12–15 hour first playthrough.
Three promises
No battlefields, no gore — wars happen off-screen. You see the people before, after, and on the road.
Historical figures never speak for themselves — they appear, but every word they say is grounded in sources and logic.
No slogans at the end — the final frame is always a child.
Who is this for
If you finished "1587, A Year of No Significance" and wanted more; if you have played many visual novels and found most of them too light; if you ever wondered why "Huaxia" — this civilization — never scattered the way other ancient civilizations did:
This game has no answers. It only spreads 2,300 years out on the table, and shows you one surname.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 11/01 13:19 | 1人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年11月1日 13:19(15時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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