GAME DETAIL
我姓夏
Wo Xing Xia (I Am Xia) is a historical interactive fiction spanning 2,300 years. From the late Warring States period to 1949, sixteen generations of one ordinary family write, marry, fight and survive through every dynasty — in hand-drawn ink-line art, with no heroes and no shortcuts.
このゲームについて
Steamの詳しい説明を読む
This is not a story of heroes. It is a story of family.
One dusk before 221 BC, a traveling teacher crouched on a river dam and taught a village boy to write a single character: "人" — person.
2,300 years later, a child sprawls on a desk, tracing the same character with a brush, crooked and ink-stained.
Between them: sixteen generations.
Ji, Shu, Zhang, You, Jing, Yan, Mu, Ce, Sheng, Zhou, Yan, Mo, Heng, Zhong, Xie, Lin — sixteen ordinary men, each watching the world change its colors.Every chapter, you are the head of the household
No chosen one, no stat panels. Each generation faces the same things: land, taxes, soldiers, books, marriage, funerals. Your choices are few, but every one of them carries weight — and each chapter ends with a ledger of what this family gained and what it lost.Features
2,300 years, 16 generations — from the Warring States to the Republic era, 32 chapters, two per dynasty, never skipping a beat.
211 meaningful choices — no stat grinding, no affection grinding. Choices change people and events, recorded in black and white at the end of every chapter.
Three true crossroads — serve or withdraw (Three Kingdoms); sword or brush (Song); loyalty or survival (early Qing). No right answers, only the road you choose for this family.
Four invisible ledgers — status, letters, martial skill, bloodline, quietly tracked across centuries until the very last page.
Visible proof of survival — in every dynasty something real carries on: a hand-copied scripture, a wooden tablet inscribed on both sides, a sheet of paper full of names. Why China never fell apart is shown, never told.
235,000+ characters, hand-drawn ink art — 40 dynasty backdrops, 12 CG scenes, a 12–15 hour first playthrough.
Three promises
No battlefields, no gore — wars happen off-screen. You see the people before, after, and on the road.
Historical figures never speak for themselves — they appear, but every word they say is grounded in sources and logic.
No slogans at the end — the final frame is always a child.
Who is this for
If you finished "1587, A Year of No Significance" and wanted more; if you have played many visual novels and found most of them too light; if you ever wondered why "Huaxia" — this civilization — never scattered the way other ancient civilizations did:
This game has no answers. It only spreads 2,300 years out on the table, and shows you one surname.
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ATTENTION
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プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
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2件以上で集計 直近7日選択した期間に観測データはありません。
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| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
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