GAME DETAIL
Oreflow
Return to your hometown's abandoned mine and bring it back to life. Mine ore, build drills, crushers and conveyor lines, fix bottlenecks, and restore the deep lift while uncovering what happened to your father. A calm single-player automation game with a quiet mystery.
このゲームについて
Steamの詳しい説明を読む
Oreflow is a calm single-player automation game about bringing an abandoned mine back to life. Swing a pickaxe, mine your first ore by hand, and grow a handful of cramped chambers into a humming, flowing production line, while a quiet mystery from your own past waits at the bottom of the shaft.
Mine and build
Start with nothing but a pickaxe and a headlamp. Break copper out of the rock, haul it to the dock, and earn your first blueprints. Then place drills straight onto ore veins, drag conveyor belts across the cave floor, and let the machines do the digging for you. Everything you build is made from materials you gather yourself: there is no money, no shop, and no shortcut.
Automate and optimize
Chain drills, crushers, presses and assembly tables into production lines that fit the tight, winding cave. Merge and split belts, add storage containers, and upgrade machines in place. Every machine tells you exactly why it has stopped (empty input, full output, blocked belt), so every jam is a puzzle you can read, understand and fix. Nothing is ever lost, and nothing punishes you for rebuilding.
Deliver contracts, answer the town
A mining corporation owns the equipment and hands out contracts. Deliver the ore, ingots and parts they ask for, and they send prototypes and blueprints in return. But up the old city lift, Miron, the retired caretaker, has requests of his own. Every delivery opens something new: a recipe, a machine, a blocked tunnel, a clue.
Find out what happened
Your father was an engineer in this mine. Then it closed, and he left without a word. Old company numbers on forgotten equipment, a blueprint signed in a familiar hand, a damaged logbook that stops mid-sentence... Piece the story together at your own pace, and in the end decide who deserves to hear it.
A cave that comes back to life
At first the mine is dark and silent. With every contract you complete, lamps flicker on, old machinery starts to hum, steam rises from the pipes, and warm light spreads through chambers that have been dead for years. Rebuild the deep lift, and ride it down to wherever the answers are.
Features
From pickaxe to full automation. Start by mining by hand, then build drills, belts, crushers, presses and assembly tables.
Readable logistics. Every stalled machine shows a clear reason, and every belt shows where your resources are going.
Calm by design. No combat, no timers, no money. Experiment, rebuild and enjoy a system you made yourself.
Contracts with consequences. Serve the corporation, help the town, or do both, and unlock new blueprints along the way.
A story told through the world. Notes, photographs, old numbers and radio calls reveal what really happened in the mine.
An atmospheric cave. Lamp-lit chambers, hand-painted details and a soundscape that grows warmer as your factory comes to life.
A big goal in sight. The deep lift stands in the dark from the very beginning. Restore it module by module.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。