GAME DETAIL
Everfair
A narrative 2D pixel-art action RPG about truly looking. You are a pilgrim bound by a vow of silence, welcomed into a city in celebration where something isn't right: explore, hold your gaze to reveal what its people hide, and fight when looking is no longer enough.
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Steamの詳しい説明を読む
A silent pilgrim. A city in celebration. And your gaze as the only weapon
Everfair is a narrative 2D pixel-art action RPG with a contemplative pace, where looking matters as much as fighting. You play a pilgrim bound by a vow of silence: you can't ask questions, you can't explain yourself, you can't lie. All you can do is pay attention.
The story
After days in the desert, a pilgrim finds shelter through a crack in the walls of a city. Inside is a fair: lanterns, music, warm sweets, people dancing under an enormous tree. It is bright, warm, welcoming.
But something isn't right. You couldn't say what: a smile that fades a moment too soon, a detail out of place. The city has a secret, and no one intends to tell you.
The first to really look at him is Milo, a seven-year-old with pockets full of stolen candy, who decides they are friends without asking permission. Everything starts with him.
Looking has a price
The Gaze isn't a magic power: it's sustained attention. Hold your eyes on someone and the rest of the world drains of colour, until what was already there, unnoticed, comes into view: a tapping foot, a small repeated gesture, a detail out of place.
But looking without limit wears you down. And while your eyes are fixed on one thing, you don't see the blow coming.
Features
The Gaze as the core mechanic. Reveal what characters are hiding. No magic vision: only what is really there.
A protagonist who never speaks. No dialogue choices. Everyone you meet fills your silence in their own way.
Lean, deliberate combat. Strikes, dodges and stamina to manage, against opponents who punish haste.
A fair to live in. Street games, a theatre, a bonfire, and townsfolk who are more than they seem.
Pixel art and hand-drawn illustration. Watercolour character portraits and hand-illustrated sequences.
An original soundtrack. Piano, flute and strings, with themes that return and change along with the story.
More than one ending. How you chose to look decides how it ends.
A dark fairy tale
Everfair begins as a warm evening and grows darker the deeper you go. It is a story about silence, about friendship, and about the courage to see people all the way through.
The demo
The free demo tells the beginning of the journey: arriving at the fair, meeting Milo, and the first night, when the city's joyful surface begins to crack.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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