GAME DETAIL
Iwanu Ga Hana
Everyone in Shiomachi has a line they swallowed. At midnight, time stops and those words become monsters. Live a whole school year, forge 17 bonds, and in the Mute Hour fight to make your friends say what they never could. A stylish JRPG about the things we don't say.
このゲームについて
Steamの詳しい説明を読む
言わぬが花 — "Some things are better left unsaid."
Say it anyway.
Itsuki Kanda has just moved to Shiomachi, a rainy port town in Kanagawa. On his first day, the perfect student council president freezes mid-speech… and Itsuki sees it: a line of white text peeling off her lips and being crossed out from the inside. What she didn't say.
At midnight, the town stops. For a few minutes — the Mute Hour — you can go down into the Naraku, the stage beneath the stage, where every swallowed word turns into a monster. And one of them has taken her voice.BY DAY: A WHOLE SCHOOL YEAR
Go to class, take exams, work part-time jobs, walk the streets of Shiomachi from the harbor to the old cinema.
Every day has an afternoon and an evening to spend. Every choice costs time — and every episode has a deadline.
Grow five social stats — Knowledge, Nerve, Empathy, Craft and Voice — to unlock new answers and new paths.
Rainy season, summer festivals, a school trip to Kyoto, snowy winter nights and a final spring.
17 BONDS, 17 SECRETS
Your friends smile and say "I'm fine". Itsuki reads the subtitle underneath: the line they're swallowing.
Hang out, text at night, give gifts, choose honesty or comfort. Your choices decide the shape of each friend's power.
A radio host who laughs so no one sees her, a mechanic who carries everything in silence, a president who is first in everything except herself… and many more.
AT MIDNIGHT: THE NARAKU
Explore Gotens — dungeons built from what a person can't say: a silent factory, a ghost radio station, a school council that votes on your every move, a Kyoto inn where every word means its opposite.
Hide behind the scenery, open your Third Eye to see what's hidden, and get out before the Mute Hour ends.
COMBAT: READ THE GAG, MAKE THEM SAY IT
Enemies are Strikeouts: swallowed lines wearing a gag full of gaps.
Read the gag, then fill each gap in order with the right register — Hit, Shout, Whisper, Laugh or Sob.
Complete the line and it's SAID! — pass the cue to a friend in a Relay, chain Duets, charge the CLIMAX bar and unleash full-screen finishers.
Collect Echoes, fuse them in the Orchestra Pit, and equip masks that change how you fight.
FEATURES
Hand-drawn, high-contrast anime style with bold cut-ins and stylish transitions.
Fully playable in English, Spanish and Japanese.
Japanese voice acting for reactions and key scenes, and an opening song with real lyrics.
Multiple endings — and a true one, for those who say everything.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年10月7日 13:06(24日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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