GAME DETAIL
Crownmason
Crownmason is a turn-based, castle-building autobattler: armies fight on their own, and only a dead king ends the match. Seven factions, a card draft, and matches against the AI, on LAN or online.
このゲームについて
Steamの詳しい説明を読む
Build the castle. Guard the king. Break theirs.
Crownmason is a turn-based duel of two castle builders. Each of you raises a castle on your own patch of land - walls, towers, quarries, mills, barracks, a scriptorium and a hall for your king. Then you take turns: one attacks, the other defends, and the armies fight it out on their own while you watch.
There is exactly one way to win: kill the enemy king. Burn his farms, flatten his walls, raze half the town - as long as the king lives, the match goes on.
A round in three moves
Build. Place buildings on a square grid. Neighbours matter: every building helps some neighbours and annoys others - a stonemason next to a quarry cuts more stone, the wrong house in the wrong place costs you. Planning the castle needs you to solve the puzzle.
Deploy. Put your soldiers on the field, archers on the battlements, and pick your battle cards. The attacker lines up in the strip before the enemy walls.
Watch the battle. It plays itself out. You made your choices - now see if they hold.
Your king is a homebody
The king waits in his hall inside your main building. Attackers have to break the door before they can get at him. Call the king into battle as a last line of defense.
Cards, research and an economy that bites back
Card draft: before every battle you are dealt an offer from your faction's deck. Two cards go to war with you - stat boosts with a catch, orders such as "put it to the torch" or "strike at the crown", extra places for one kind of unit, or resources for the next round. Your opponent sees the cards you played last time. So do you.
Research: every faction has its own tree that unlocks buildings, units, more cards and bigger armies. It starts empty in every match.
Production chains: harvesters feed workshops feed armies - grain becomes flour becomes bread, ore becomes steel. Break the chain and the units that depend on it stay at home.
Magic traps: hidden in your castle, invisible to the enemy until someone steps into one. Then very visible.
Limited sight: you only know the enemy castle as it stood after your last attack - until you march on it again.
Archers on the walls: post them on battlements and towers; when the enemy keeps out of range, send them down to fight.
Seven factions that play differently
Each with its own buildings, units, spellcasters, king, research, cards, homeland map and interface style - and townsfolk who go about their day in the streets until the battle comes to them:
The Human Kingdom - stone walls, drilled footmen, siege towers, royal edicts. Balanced and adaptable
The Undead Kingdom - armies of the dead, fed on corpses. The more there is to bury, the stronger they get.
The Goblin Gang - cheap, fast and many. Pays for its army with your buildings. Sappers and bomb balloons included.
The Eternal Empire - few soldiers, perfect order. Samurai paid in rice, a castle that rises storey by storey, honour that is won and lost in battle.
The Elven Commune - a castle that grows. Leave it alone for ten rounds and you will regret it.
The Dwarven Lords - a hold dug into the mountain, armour on everyone, cannons, tunnellers, and a ledger of grudges that is always up to date.
The Church of Hell - a fallen cathedral preaching for the pit. Frenzied flock, burning witches, priests who turn your soldiers against you. Read the small print of a demon's pact.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 10/29 11:54 | 1人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/29 07:07 | 4人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 1人 | 最終観測:2026年10月29日 11:54(19時間前) |
| 24時間ピーク | データ蓄積中 | 初回観測済み・直近7日 1件 |
| Steamフォロワー数 | 4人 | 最終観測:2026年10月29日 07:07(23時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。