GAME DETAIL
Up the Great Oak
Pip, a tiny beetle in an acorn cap, climbs a giant oak to see the world. Every landing is a balancing act — center of gravity always wins.
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Steamの詳しい説明を読む
Center of gravity always wins.
Pip is a tiny beetle in an acorn cap who has spent a whole life among the roots of a great oak. Somewhere above the canopy is the rest of the world. The only way to see it is up.
Landing is the skill
Hold to charge, release to leap. Once you jump, the arc is yours — no air control. But unlike other climbing games, touching down is not the end of the jump. Your body has a hinge and a center of mass. Land with momentum and you keep rolling. Let your weight hang past the edge and you tip over. You always see it coming: the beetle wobbles on the brink before it falls.
One rule, many surfaces
Rough bark holds you. Waxy leaves let you slide. Sticky resin kills your bounce. Morning dew barely holds at all. Wind sways the high branches in steady, readable rhythms. Every new challenge follows the same rule you learned on the first branch.
Falls are designed, not random
There are no checkpoints and no lives. When you fall, you fall — but every drop in the tree is placed by hand. Each part of the climb has a floor that catches you. The rare places where you can lose everything are the ones where you can see the whole way down.
A warm climb
This is not a game that laughs at you. The oak is alive: ants carry on along the bark, spiders keep watch under the branches, fireflies drift through the shade. Your parents wait among the roots — fall all the way back down, and they will be there. The view opens wider with every tier, from the roots to the open sky.
Features
A precision climbing game where landing matters as much as jumping
Deterministic physics: the same jump always lands the same way
60 hand-built screens climbing from the roots through the bark, branches, and canopy to the sky
Surfaces that change your grip: bark, leaves, resin, dew — plus wind in the canopy and thin branches that sway as you charge
No checkpoints, no lives, no randomness
Keyboard and controller, fully remappable
English, Russian, Spanish, Portuguese (Brazil), German, Simplified Chinese
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。