GAME DETAIL
Ship It! : Indie Studio Simulator
Start with a bedroom, a laptop and $5,000. Take freelance gigs to pay the rent, build your game one feature at a time through hands-on minigames, and decide when to quit your day job. A cozy, honest management sim about the dream of going indie.
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Your studio starts in a bedroom.
You have a laptop, a cat, $5,000 in savings and one big idea. Rent is due on the 1st. Ship It! is a cozy but honest management sim about the dream of making games for a living, one morning, afternoon and evening at a time.
Every hour is yours to spend
There's no clock and no fast-forward. Each day you choose what to do with your morning, afternoon and evening: build your game, take freelance gigs, market, research, learn or rest. Then you go to sleep. Push past 45 hours a week and burnout catches up with you.
Work is something you play
Wire It Up: build every feature of your game in a connection puzzle that dresses up as the work itself: circuits for code, paint pipes for art, patch cables for audio, level paths for design and red string on a corkboard for writing.
Gig minigames: squash bugs, match pixels, hunt typos, tune synths and sort player feedback for clients. Play well and the session gets more done.
Relaxed mode: turn the timers off whenever you'd rather take it slow.
Pay the rent, or chase the dream?
Freelance gigs keep the lights on and sharpen your skills, but every gig hour is an hour not spent on your game. A day job is safe, and it will never give you the time to finish something bigger. Quitting is a real decision, with real consequences.
Watch your game come to life
Pick an idea, a genre, a scope and an art style. Your laptop shows your game as it grows, from gray boxes and a magenta placeholder hero to real art, levels, music and dialogue. Open a store page, gather wishlists, and live through a launch-day show with ticking counters and players' first impressions of the features you actually built.
Small joys, real stakes
Name your studio and hang its sign above the window.
Keep a flow streak going, brew a coffee for a boost (and a little burnout), and pet the cat when the week gets rough.
Survive rent increases, a dying laptop, clients who never pay, game jams and day-job offers.
Read the 30-day post-mortem to learn what players really saw, and pick a lesson for next time.
Every number has a "Why?" breakdown, so you always know where your runway is going.
Chapter by chapter
Old Dev Doug walks you through your first day. After that, one goal is always on screen: ship your first game, find your players, ship something bigger, and finally live off your own games.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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