GAME DETAIL
Rêverie: Audio Stories
Close your eyes, listen, and choose: illustrated audio stories where your choices change the ending. Two free stories, a king's messenger in a storm and a fairy tale full of songs, and two new ones as DLC: a mystery in the snow and the last morning of Pompeii.
このゲームについて
Steamの詳しい説明を読む
Close your eyes. Listen. Then choose.
A narrator speaks softly in your ear, rain is falling, and somewhere in the night a door creaks open. Rêverie brings you illustrated audio stories that you listen to like an audiobook and live like a game: at every turning point there are two paths, and you decide what happens next. Every decision changes the story, all the way to its ending.
Two complete stories, free, with no ads. And two new stories, sold separately.The Messenger of Corbeval
A stormy night in the Middle Ages. Tense. About 25 minutes, 7 endings.
Your horse died three leagues back. Under your soaked cloak, sewn into the lining, is a letter sealed with the king's red wax, to be placed in the hands of the lord of Corbeval before midnight. The belfry strikes eleven. Inside the walls, a blacksmith is still hammering at this hour, monks are singing under the vault, laughter spills from the tavern. Everyone seems to know about your letter. Not everyone wants it delivered.
Who do you trust? What do you show, and what do you hide?The King Who Could Not Sleep
A fairy tale for young and old. Gentle. About 25 minutes, 5 endings.
Once upon a time, there was an old king who could no longer sleep. For seven nights he has been counting sheep… and it is the sheep who fall asleep. No one in the castle remembers the lullaby that used to send him off. So Margot, nine years old and the smallest of the kitchen girls, sets out to find it, with nothing but a kind heart and a good ear. At the mill, at the wash-house, in the forest where the animals talk, everyone has kept a piece of it.
A tale full of songs (including a few from a minstrel who sings dreadfully off-key), for family evenings and bedtime.Midnight at Valcombe
A mystery, on Christmas Eve, in the snow. Demanding. About 25 minutes, 7 endings. As DLC.
Christmas Eve, 1932. Snow has cut off the manor of Valcombe, with its clocks and its automata. A mystery to solve by ear, before midnight, for attentive players.The Bread of the Last Morning
Pompeii, the day the mountain woke. Tense. About 30 minutes, 7 endings. As DLC.
Pompeii, AD 79, an autumn morning. Before dawn, the town's ovens are lit as on any other day. That day, the mountain wakes up.What awaits you
Choices that matter. Two large cards, left and right: the call is yours. Your decisions change what happens next, the story remembers them, and every tale has several endings.
A living audiobook. A narrator and around a dozen character voices, with ambiences, sound effects and songs.
Illustrations that breathe. Every place has its own painting, brought to life with soft glows and slow movement: candlelight, lightning, rain.
Effortless to get around. In the courtyard of Corbeval, pick where to go (the forge, the chapel, the tavern…) and hear your own footsteps take you there.
Replay it differently. After an ending, go back to one of your decisions and take the other path. Lines you have already heard can be skipped up to the next choice.
Pick up where you left off. Your progress is saved, and the narrator reminds you where you were.
Listen your way. Subtitles, a voice/ambience balance, a dark mode for listening in bed, and choices read aloud for children who cannot read yet.
Keyboard, mouse or controller.
Steam Achievements and Steam Cloud saves.
Voices in English or French. Subtitles and menus in English, French, German, Spanish, Italian, Brazilian Portuguese, Russian and Simplified Chinese.
Who is it for?
For grown-ups who love a story with suspense, for children with the fairy tale, for family evenings, for bedtime, or for a long journey with headphones on. On headphones or speakers, as you prefer.
New stories are coming to the library regularly.
A game by Petit Vaisseau, an independent studio.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 10/23 19:56 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/23 17:35 | 8人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月23日 19:56(5日経過) |
| 24時間ピーク | データ蓄積中 | 初回観測済み・直近7日 1件 |
| Steamフォロワー数 | 8人 | 最終観測:2026年10月23日 17:35(5日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。