GAME DETAIL
NULLBYTE
A puzzle about reading someone else's code and the one-byte mistake. A whole little machine on one screen: 256 cells, four registers, a stack. From "which way the stack grows" to a chain of borrowed code. You win not with the right answer, but with what the machine actually did.
このゲームについて
Steamの詳しい説明を読む
Read the code. Find the one byte. Take over the machine.
NULLBYTE is a puzzle about reading someone else's program and the single-byte mistake that lets you bend it to your will. Everything happens on one screen you can hold in your head: a tiny machine of 256 cells, four registers and a stack, with the whole of its memory laid out in front of you. You don't touch real computers — you learn how the machine actually thinks, and then make it do what was never written in its code.What makes it different
The whole machine fits on one screen. 256 bytes, and you see every one of them — the code, the stack, your input, all live.
Nothing is told, everything is shown. The listing is a disassembler of memory as it runs. Rewrite a byte and watch the instruction change; bytes that came from your input are lit up so you can follow them.
You can't solve a level with "the right answer." There is no answer key. The only thing that counts is what the machine actually did when it ran.
No textbook, no wall of theory. A card appears the first time a thing shows up on screen and files itself into your Journal — you learn exactly when you need it.
From first principles to real technique. 43 puzzles across six blocks: from "what is an address" to overwriting a return address to building a chain out of borrowed pieces of code.
Its own little machine
Not real x86 — a machine small enough to understand completely. Thirteen instructions, 256 cells, a stack that grows down, byte-level permissions, and a return address that is one visible byte. You learn the ideas behind memory safety and exploitation, not a pile of opcodes.Features
43 hand-made levels in six blocks, each one provably solvable
Leaderboards: the shortest payload wins — come back and shave off a byte
A step-by-step machine you can run, rewind, and poke at
Three-step hints when you want them, and achievements for doing without
English and Russian, including the listings and the comments
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均数値一覧
| 観測日時 | 値 |
|---|---|
| 10/22 16:34 | 0人 |
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/22 16:30 | 2人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売後注目度の基礎指標 発売済みタイトルのため、現在プレイヤー数・ピーク値・Steamフォロワー数を組み合わせて勢いを観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 0人 | 最終観測:2026年10月22日 16:34(1時間前) |
| 24時間ピーク | データ蓄積中 | 初回観測済み・直近7日 1件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年10月22日 16:30(1時間前) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
発売直後 発売から30日以内
更新あり 直近14日以内にSteamストア更新
価格変更 直近14日以内にSteam価格情報の変更
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。