GAME DETAIL
STARFADE
Command fleets across whole star systems in real time. Hold the warp gates, cut the enemy's supply lines, launch your carriers' wings and tear open a rift to jump a titan behind their lines. Three factions, three story campaigns, and wars from 1v1 duels to sector-wide conquest.
このゲームについて
Steamの詳しい説明を読む
StarCraft fought over a hill, a choke and an expansion. STARFADE fights over a gate, a star system and a supply line. Command fleets of warships across whole star systems in real time, from a single frigate up to the sector map, in one continuous zoom.WAR AT THE SCALE OF STAR SYSTEMS
Every system is a battlefield: stars, planets, asteroid belts and stations, linked to the rest of the sector by ancient warp gates.
Gates are the terrain: most ships can only travel through the gates, so the great battles break out in front of them. Hold a gate's control station and your fleets pass freely while the enemy comes out scattered.
One continuous zoom: scroll from a single ship's guns to the whole star system to the sector map without a loading screen.
Intelligence goes stale: out of sensor range the enemy is only a last known position and an estimate that grows vaguer by the minute.
SUPPLY IS THE LIFEBLOOD
Mine, refine, build: mining barges strip the asteroid belts while freighters haul the ore and run the supply lines on their own.
Fleets live on supply: missiles, repairs, fighter rearming and jumps all burn it. Cut a fleet off and it weakens, then falls silent.
Raid the arteries: the weaker side can still win by hunting convoys and freighters behind the front.
CARRIERS, CAPITALS AND TITANS
Command task forces, not three hundred clicks: screens, line ships and carriers take their places in formation by role. Your hands are for the decisions that matter: a battleship's broadside, a carrier's launch, a titan's jump.
Supercarriers: a carrier jumps into the fight and empties its launch tubes, wing after wing.
Variants you can read: every hull comes in variants you choose at the yard, and you can tell them apart on sight.
ONE JUMP CAN BREAK THE LINE
Light a jump beacon: slip a cloaked scout deep behind the enemy's gates and unfold a beacon.
Spool the drive: plan the jump on the sector map. The spool-up is loud: the enemy sees the distortion coming and gets a few seconds to react.
Tear the sky open: the titan rips a rift to the beacon and brings its fleet through, straight past the defences everyone was guarding.
THREE FACTIONS
The Terran Directorate wages war as industry: freighter supply lines, missile barrages, jump bridges and refits that turn an existing fleet into whatever the battle needs.
The Asterian Concord wages war as art: few, elite ships with linked shields, phase jumps to the enemy's flank and gates they can seal shut.
The Veyl wage war as evolution: a living swarm that spreads its reef from system to system, crosses the dark between stars without gates, devours wrecks and adapts to your weapons.
THREE CAMPAIGNS, ONE SECRET
Three story campaigns and a finale: play the war as a Directorate captain turned rebel, as the heir of a dying alien dynasty, and as the first of the Veyl to think "I".
The same war from three sides: what looks like an invasion in one campaign looks very different in the next.
A fleet that carries on: the ships that survive a mission carry over to the next, and your hero ships grow mission by mission.
The gates are not what they seem: every gate anyone wakes dims a star somewhere in the dark.
WAYS TO PLAY
Skirmish against the AI on sector maps of every size.
Online co-op for 2 to 4 commanders against the AI.
Ranked 1v1 and 2v2, and team battles up to 4v4.
Conquest: 30 to 60 star systems, two alliances, played over several sessions. The war is saved and picks up where you left it.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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