GAME DETAIL
Jahmong
Real mahjong, gone rogue: a Balatro-style roguelike. Draw, discard, call pongs/chows/kongs toward rising targets across four winds. Buy rule-bending flowers, chain absurd combos and outscore each wind's boss. No mahjong knowledge needed; learn it as you break it.
このゲームについて
Steamの詳しい説明を読む
The roguelike built on real mahjong
Jahmong is a single-player roguelike built on real, classical mahjong: the family-table game played for over a century. Draw and discard toward melds, call pongs, chows, and kongs, and declare hu. Between hands, a shop sells flowers that bend the rules until the scoring breaks.Real mahjong, really taught
Never played mahjong? Perfect. Melds are just sets and runs. If you've ever played rummy or poker, you already know the bones of it. Jahmong teaches you the rest while you play: your first scored hand comes in minutes, and by the time you beat the East wind, you'll know real mahjong for life.
Choose your flowers
In traditional mahjong, flowers are bonus tiles: pure luck of the draw. In Jahmong, you choose them. Every flower changes how hands are scored, triggering off your pongs, chows, kongs, and hus. Stack them into one-suit purity builds, pong engines, or kong economies, add consumable tiles and shop rerolls. Where other games leave luck to the draw, Jahmong lets you pick it, and push the scoring further than mahjong has ever gone.Four winds. Four bosses.
Sixteen rounds across East, South, West, and North. Score targets climb every round, and each wind ends in a boss that punishes exactly the way you've been winning. A full run takes about half an hour. One more run is always a lunch break away.
Break the scoring
Chain calls into cascading multipliers and watch a target of 200 fall to a hand worth 8,800. Every win ends with a score card worth showing off, and every loss ends one tile short of a story.Crafted, not generated
A bold, geometric table where every piece earns its place. Every tile clack recorded from real mahjong tiles. An original score composed by the developer. No real-money gambling, no gacha, no fan-service. This is the mahjong game you can play with your whole familyFeatures
- Based on real classical mahjong: the family-table game, taught as you play
- Roguelike runs across four winds, each ending in a boss
- A shop of rule-bending flowers: luck you choose, not draw
- Cascading multipliers and score card worth showing off
- Around 30 minutes per run. One more is always a lunch break away
- Original score, real tile recordings, no generative AI
- No gambling, no gacha. Family-friendly by design
Wishlist Jahmong to be there when the tiles fall.
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注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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