GAME DETAIL
Fighting Nations: The Iron Dragon Tournament
Bare-handed 3D fighting. No weapons, no guns. 160 fighters from 160 nations - one per nation - share a 499-move attack set drawn from 13 martial arts, with 60 throws. 11 stages run from day to sunset to night across a single match.
このゲームについて
Steamの詳しい説明を読む
No weapons. No guns. Hands only.
Fighting games put two people in a box. Battle royales hand everyone a rifle. Fighting Nations does neither: 160 fighters, one for each of 160 nations, and nothing in their hands.499 attacks. Every fighter knows all of them.
One move table, shared by the entire roster. Not a short list each, but a deep one everybody owns.
255 on the base layer — seventeen directional inputs across fifteen button combinations. A complete grid: not one slot empty, no two names alike.
244 more while L1 is held — a second attack layer on the same inputs.
65 movement options on R2 — jumps, rolls and dodges. 564 slots in all.
60 throws, from hip tosses to power bombs, each locking attacker and victim into a single continuous animation.
Quarter-circles, half-circles and full 360 rotations.
A four-stage rage charge. Charged attacks cannot be interrupted.
The whole table is public. Don't take our word for it — count it:Thirteen martial arts
Taekwondo, karate, muay thai, kickboxing, boxing, wrestling, capoeira, kung fu, pencak silat, jeet kune do and more. Judo and drunken-style kung fu are next.160 nations. One fighter each.
No two fighters share a flag — Korea, Japan, China, Thailand, Sweden, Ukraine, Egypt, Brazil, Mexico, Nigeria, Turkey, Indonesia and a hundred and forty-eight more.
Most of the roster is still a placeholder built from licensed assets, and every one of them is meant to be replaced by a character made by a 3D artist from that country. The goal is all 194 nations — a man and a woman for each, 388 seats. That call is open now:Eleven stages, and things break
Six halls of Korea's Gyeongbokgung Palace, a Tokyo back alley, a Japanese dojo, a battle arena, an African savanna and more. Walls shatter on the second slam, utility poles topple, props scatter. Across the rounds of a single match the light runs from day to sunset to night. The fight you finish does not look like the fight you started.No mercy on the ground
Knock someone down and they stay down — long enough to stomp them, punch them, or leap into a wrestling leg drop after a heavy knockdown. Taunt them while they get up: every taunt has its own mocking laugh. High block, low block or jump-sweep. Block too much and you get thrown. Whiff and you get punished.Local two-player
Two gamepads, each picks its own fighter. Playing the CPU alone? A second player can press any button on the other pad to jump in — HERE COMES A NEW CHALLENGER.The world came before the game
The roster did not begin in a design document. It began in SERAPHIM, a 75,000-word novel published on Amazon in 2025. Some of these fighters were in print before they were in the engine.Where this actually stands
Built in Unreal Engine 5.8 by one person. The honest state of it:
160 fighters playable, all 499 attacks — done
Eleven stages — done
60 paired throws — done
Local 1v1 with two gamepads, drop-in mid-match — done
Online multiplayer — not yet. It is the next milestone.
Most characters are licensed placeholders, and the open call exists to replace them
The roster goes to 194 nations, 388 seats
A 64-fighter battle royale is the goal, not a promise
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。