GAME DETAIL
Holdover – Long Range Sniper Simulator
A long-range shooting sim built on real exterior ballistics. You read the wind and wait for the lull between two gusts. After the shot, you see the trajectory in 3D and where the wind carried the bullet. Targets are steel plates and ring targets. No combat, no blood.
このゲームについて
Steamの詳しい説明を読む
Long-range precision shooting
HOLDOVER is a shooting sim for people who like reading wind and judging distance. You lie at the firing point, and through the scope the target across the slope is barely wider than one mark on your reticle. You make one last correction and breathe out. Then the shot, and a noticeable wait before the bullet gets there.
You shoot at steel, ring targets and pop-up targets. There's no combat and no blood.Wind and patience
In many games, wind is a number at the edge of the screen and the bullet lands roughly where the reticle sits. Here, that's where the work starts. Every shot is computed with real exterior ballistics. Nothing is rolled. At long range, a light breeze is enough for a miss. You read the wind from the landscape and the windsock. Often the best call is to stay down and wait for the lull between two gusts.
Gear like at the range
The riflescope has elevation and windage turrets with real clicks, and what you've dialed shows on screen. Reticles come in mrad or MOA. You have instruments for wind and distance, but no calculator that turns their readings into a hold. How much you set up yourself before the shot is your call. Technical terms are explained in plain words, so you don't need to be a competitive shooter. Units can be metric or US.Why did I miss?
When a shot misses, a small card tells you right away what caused it: the wind, the elevation, your hold, or a branch in the bullet's path. At first it shows up by itself, later only when you call it up. Afterwards you can look at every shot as a 3D trajectory. Turn the view around and follow the path to see where the wind pushed the bullet and how far it dropped.Eight ranges
A forest slope above a valley, a high valley with targets out to 3,500 m, an open long-range field, a cliff above the sea, a quarry with steep shots up and down, a snowy winter valley, the red outback, and a trench range with pop-up targets out to almost 2 km. Each range has its own light and its own wind. When the sun is low, haze hangs over the valley and the targets get harder to make out.
Medals
On every range you shoot target series from near to far, and on the trench range you run against the clock. Every task remembers your personal best, and if you get close to the maximum you earn bronze, silver or gold. Every shot counts, including the first one on a new target. Gold takes an average of more than nine rings per shot.Non-violent
There are no enemies, no animal targets, no injuries and no blood. The pop-up targets are flat olive-green plates with a human outline, like the ones on real military ranges. They have no face and simply fold down when hit.Early Access
HOLDOVER launches in Early Access and is still early in development. The interface is in English and German, with more languages to follow. What gets added after launch depends partly on feedback from the first players.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 2人 | 最終観測:2026年10月17日 02:23(13日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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