GAME DETAIL
Underwater
Become a fish in a live underwater concert. Swim with other players through psychedelic ocean worlds that pulse with electronic music and the sounds of marine life. Explore, play and share the journey as performers and audiences come together beneath the surface.
このゲームについて
Steamの詳しい説明を読む
A live concert you can play
Underwater is a musical world you can swim around in. You are a fish in a living reef: coral that pulses with colour, whales passing overhead, and music coming from everywhere at once. Explore on your own whenever you like, or join a live performance and share the water with other players and with a real audience in a real room.
Game features
Choose your fish and swim
Meet other players in the water, in real time
Talk in fish: calls, clicks and floating hearts
Gather food, trade playful water shots, or just watch
Reef sound recorded in the real ocean, in 3D
Live performances on scheduled dates
Keyboard, mouse or controller
Recorded in the real ocean
Before any of this existed, we built a rig and took it diving: four hydrophones in a spatial array, a recorder in a waterproof case, and a lot of patience. The reefs were in Bali, Lanyu, Maui and Norfolk. What came back is the entire sound of the work — coral crackling like static, fish whooping and grunting, sea urchins scraping the rock, whales singing across open water.
An ocean made of light
Nothing here is drawn by hand. The reef is built from millions of points of light, arranged into coral, whales and drifting gardens, then set in motion. Swim close and a shape falls apart into dots. Drift back and it becomes something you recognise.
Everything answers the sound: coral pulses, shapes dissolve, a school of fish scatters and comes back together. Some of the landscapes began as video — filmed, and generated with AI — and were rebuilt into 3D worlds you can move through.
Two artists, one ocean
Underwater is made by two people. Ian Gallagher builds the game: the world, the visuals and the systems that keep it running. An-Ting makes the music, and works alongside him to shape the whole thing. Neither half is decoration for the other: the music is shaped by what the reef can do, and the reef is shaped by what the music does. It takes a producer, a few good advisors and a great deal of wiring to hold it together.
Ian Gallagher
Ian Gallagher studied Theoretical Physics at Edinburgh and completed a PhD in Complex Systems at Manchester. He makes real-time 3D worlds, generative visuals and the tools that hold a live show together, with work presented at the East Kowloon Cultural Centre in Hong Kong. He is a core contributor to the open-source generative AI arts community.
An-Ting
An-Ting 安婷 is a composer and electronic musician, described by NOTION as "the one-to-watch in the world of composing". She records the ocean with a hydrophone and writes for it: spatial electronics, field recordings and Chinese verse, performed live from the venue on the night. She holds a degree in Chemistry from National Taiwan University and a PhD in performance from the Royal Academy of Music.
Lost Communications
Lost Communications is the studio Ian and An-Ting founded together in 2026, to explore non-human communication. The name started as a work. Lost Communications 失絡之聲 turned birdsong from five countries into dark electronic soundscapes, and toured from Taipei and Hong Kong to Norfolk & Norwich Festival and FILE Festival in Brazil. Before it, every dollar (2021) won Arts Council England's Digital Culture Award for Storytelling, and HOME X (2023) premiered at the Barbican and was nominated for a UK Theatre Award. Both are now Senior Research Fellows at Norwich University of the Arts.
Come for a swim. Stay for the music.
With thanks
Underwater is supported using public funding by Arts Council England, and supported by Immersive Arts, Norwich University of the Arts and The Space. Co-commissioned by Oxford Contemporary Music. Spatial audio supported by the Institute for Creative Technology at Norwich University of the Arts, Aaron Holloway-Nahum and Southby Productions.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/17 03:07 | 1人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月17日 03:07(2日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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ジャンル
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更新あり 直近14日以内にSteamストア更新
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