GAME DETAIL
SystemsCritical
A cargo freighter has gone SYSTEMS CRITICAL with something alive aboard. As its maintenance bots, you must save the ship while you can, then escape when you can't. One friend can play the alien instead.
このゲームについて
Steamの詳しい説明を読む
Something came aboard with the freight.
Somewhere off its route, a cargo freighter drifts in the dark. An alien specimen boarded it in transit, and the ship did what it was built to do with a hostile inside: it locked itself down. Whole sections lost power. Navigation froze. The crew are gone.
That's when the ship wakes its last line of defence. You and your crew are its emergency-response robots, activated in the cryo pods to follow protocol: save the ship while it can still be saved.
Save the ship, until you can't
Protocol starts with RESTORE: rewire the dead sections one junction box at a time, plot a new course by hand, and deal with the thing in the walls. But the ship is failing, and the alien is helping it along. Once it's too far gone, protocol flips to EVACUATE: get everyone out before the freighter goes with it. Every ship is generated, from small haulers to massive bulk carriers, so you never know the layout before you wake.
It can't see you. It can feel you.
One player can choose to be the alien. It sees only vibration: every footstep ripples across the deck, and a robot standing perfectly still all but vanishes. Brush against its silk and you light up. It climbs walls and ceilings, strings webs across the halls, and will kill if you get too close.
Stay together. Talk quietly.
Proximity voice chat fades with distance and goes muffled behind doors, so the crewmate who wandered off sounds exactly as far away as they are. Splitting up gets the work done faster. That's the problem.
Features
Online co-op for up to 5 robots, against an alien player or the AI
Two-phase protocol: save the ship while you can, then escape with its cargo when you can't
A playable alien that hunts by vibration, spins webs and climbs walls and ceilings
Procedurally generated derelict freighters in four sizes
An armory of laser guns, flamethrowers, thermal X-ray pads and mobile chargers
Physical claw hands: grab, drag, carry, and fight over the freight
Downed is not dead: jump-start a crewmate with your own battery
Proximity voice chat, plus ship-wide comms for the whole crew
A shared ship map the whole crew can draw on, each in their own colour
Early Access
Systems Critical is in Early Access. The core hunt is fully playable; more ships, objectives, tools and alien abilities are coming, shaped by what crews tell us on the Steam forums.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 5人 | 最終観測:2026年11月3日 06:56(9日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。