GAME DETAIL
Cinderpeak
Carry the last flame up a mountain that has gone dark. Cinderpeak is a hard, precise 2D platformer: jump, climb and dash through ten chapters, each with its own rule, with a flame on your head that is starting to remember who put it out.
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Steamの詳しい説明を読む
Carry the last flame up the mountain
The old beacon has gone dark. Someone has to carry a flame back up.
That someone is Wren, a child from Lowmere, and the flame is Cinder: the last piece of the beacon's fire, riding on Wren's head, complaining about it, and able to throw the two of you through the air.
Cinderpeak is a precision platformer. You run, jump, grab walls and dash. The dash comes back when you touch the ground, so every room is a question of where to spend it. Rooms are short, a fall puts you back at the start of the room in a moment, and nothing is random.
Ten chapters, each with its own rule
Every chapter brings one new idea and then leans on it.
Embers frozen in the ice give the dash back in mid-air.
Storm lights throw you across the sky.
Smoke is a wall to your legs and a road to a dash.
Magma rises behind you.
And there is more on the way up:
caps that launch you, and stone that crumbles under your feet
ice with no grip, and walls only a dash can break
wind that carries you, fights you, lifts you or presses you down
rune blocks that swap every time you dash
a second dash
steam that lifts you
A story that remembers
Cinder does not remember how the beacon went out. The sparks scattered across the mountain are pieces of that memory, and Cinder will not leave a room without the one that is in it. Each spark you bring back returns one more piece.
Someone is waiting on the way up. She kept the beacon once. She will ask you two questions, and what you answer changes what is said to you later.
It is hard
You will fall a lot. The rooms are built to be learned, not to be lucky: every one has been tested to be beatable with room to spare in its jumps and dashes.
Features
Ten chapters of single-screen and scrolling rooms
A new mechanic in almost every chapter
34 sparks to recover, each one a memory, each one holding the way out of its room shut
A timer and a best time for every chapter, and an optional on-screen speedrun timer
Keyboard or gamepad
Progress saved at every room
Separate sound and music volume, and screen shake you can switch off
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 1人 | 最終観測:2026年10月17日 05:17(18日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。