GAME DETAIL
HAUL AFTER DARK
A mansion recovery horror game in development with co-op as its focus and solo expeditions also supported. Choose a contract, haul valuables to the van, and decide when to escape. Co-op is in development and is not yet verified in the current build.
このゲームについて
Steamの詳しい説明を読む
One more item. One more risk.
HAUL AFTER DARK is a mansion recovery horror game being developed around cooperative play, with solo expeditions also supported. The current build supports solo expeditions; co-op is still in development and has not been verified for this version. Prepare at your headquarters, choose a contract, and enter the house to recover valuables. Getting an item off its shelf is only the beginning: you still have to carry it out and reach the van.Prepare in a playable headquarters
Walk to the contract board and equipment workbench. Compare objectives, inspect equipment, and decide what to take. Bought equipment stays in your collection; equip it for the next expedition or leave it in storage. Confirm your loadout and board the recovery vehicle when you are ready.The haul changes the way you move
Pick up valuables, detach recoverable fixtures, and use a cart to move larger loads. Doorways, corners, and noise make the trip back part of the job. A valuable object is only worth the trouble if you can get it to the vehicle.Listen, improvise, and leave before it is too late
The resident patrols the mansion and reacts to your presence and noise. Use lighting, doors, and your tools to manage the route. Every extra item means another decision: take the risk or return with what you already have.Return, settle up, and try again
Successful escapes return you to headquarters for settlement and another expedition. Being caught also brings you back to headquarters, where you can prepare and start again. Spend your earnings on equipment and take on newly unlocked contracts.Features
Third-person solo expeditions, with co-op as the development direction.
A walkable headquarters with interactive contracts, equipment preparation, settings, and settlement records.
Physical recovery and transport using handheld items, tools, and a cart.
A patrolling threat, noise, and decisions about when to escape.
Vehicle boarding and return sequences that connect preparation and expeditions.
Currently in development
Environment art, character motion, sound, encounter pacing, and balance are being refined. The goal is to let a crew prepare, recover valuables, and escape together, while keeping solo play available. Player count, online connectivity, and supported-feature badges will be confirmed after implementation and multiplayer testing. The current game interface is in Korean.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
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