GAME DETAIL
Wiggle Town
A first-person social deduction game for 4 to 12 players. At night you work around the village while the Cursed hunt. In the morning you argue it out over proximity voice chat and vote someone out. Hopefully the right person.
このゲームについて
Steamの詳しい説明を読む
Wiggle Town is a first-person social deduction game for 4 to 12 players. You live in a small village. One or two of your neighbors are Cursed, and nobody knows which ones.How a match goes
At night everyone heads out to work. You adjust the windmill belt, light lanterns, haul pumpkins and try to meet the village's nightly task quota. The Cursed are out there with you, and the dark is when they strike.
If you find a body, inspect it and ring the village bell to call a meeting. Deaths nobody found come out at dawn anyway. Then everyone shares what they saw and votes someone out.
The village wins by stopping every Cursed or by getting enough night work done. The Cursed win once they have the numbers.Roles
Hunter: Carries a crossbow with one shot per night. Shoot the wrong person and your crossbow breaks, you lose your vote, and you die at dawn after the next night.
Healer: Protects one other player every night, starting from the first.
Watcher: Once per night, uses a trace lens to see recent trails. Matching marks belong to the same person.
Village Fool: Can show up in matches with 6 or more players. Wins alone if the village votes them out.
Everyone else is a regular villager.Voice chat
Voice chat is proximity based. People next to you hear you clearly, and you get quieter the further away they are. At night you can grab the megaphone and talk to the whole village, or take one end of a tin can phone and talk to whoever is holding the other cup. There is also text chat and a quick ping wheel for calls like "come here" or "body spotted".After you die
Dying doesn't take you out of the match. You keep watching the living as a ghost and make predictions with the other ghosts.
You can also slap people. It rarely helps your case.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。