GAME DETAIL
Micro Grid: Racing Team Manager
Take a single-seater racing team all the way to the title. Design the car, sign the drivers, read the weather and make the calls from the pit wall. Every race is simulated wheel to wheel, so a well-timed stop or the right tires can swing the result.
このゲームについて
Steamの詳しい説明を読む
You're the new team principal. The chairman wants results, the sponsors want airtime, and your lead driver wants a new contract by Friday.
Micro Grid is a racing team management game about the decisions between the lights: what to build, who to hire, which tire to start on, and when to bring the car in. Every race is simulated lap by lap from power, drag, downforce, grip, tire wear, and fuel—captured through a tilt-shift camera that turns the field into a living diorama.
Call the race
Watch it live from the pit wall and change the plan as it unfolds. Pick the tires and the pit windows, set each driver's pace and fuel mix, tell them to attack, hold position or bring it home, and use team orders when the championship needs them. A strategy forecast shows each option's likely finish as a range, not a promise. The weather moves sector by sector, safety cars bunch the field, and rival pit walls make their own calls.
Run the weekend
Practice is a single 90-minute session for both cars, and every program comes off the same clock: long runs, qualifying sims, setup comparisons, and circuit learning. Your drivers tell you what the car needs. Then qualify live, and race.
Develop the car
Pick a concept each season and design parts around downforce, aero efficiency, or reliability. Production, fitting, and repairs all cost time and money. What you learn carries over, and the teams vote on next season's rules.
Climb the ladder
Three championships, each with its own rules: spec cars in Micro Three, supplier engines and a cost cap in Micro Two, open development in Micro One. Thirty teams chase promotion and try to avoid relegation. Sponsors set targets, and the chairman's patience is not unlimited.
People, not just numbers
Drivers, designers, mechanics, and strategists, each with stats, traits, and morale. Drivers improve with seat time. A driver who trusts their mechanic gives better feedback, teammates build rivalries, and other teams will try to poach your strategist.
A world in miniature
Twenty-three fictional circuits around the world, built in miniature and raced by day and under floodlights: sixteen on the career calendar and seven more in Quick Race. Each circuit treats tires its own way.
Features
Race day
Every race simulated lap by lap, the whole field wheel to wheel; pause it at any time or run it at up to 16x
Tires, pit windows, pace, fuel mix and team orders, with a forecast that shows each option's likely finish as a range
Practice programs on one 90-minute clock, then live qualifying
Weather that moves sector by sector, safety cars and night races under floodlights
Four cameras, from the overview to a TV director, and a photo mode
The team
Drivers, designers, mechanics and strategists, each with stats, traits and morale
Contract talks on wage, length, role, signing bonus, win and points bonuses and release clauses
Scouting reports, a youth academy, and reserve drivers who learn in practice
An HQ of eight facilities, from the Wind Tunnel to the Simulator, each up to level 5
A car concept each season, with parts designed around it and built in your own factory
Gray-area parts, for teams willing to risk the inspectors
The career
Three championships with their own rules, from spec cars, one-shot qualifying and refueling in Micro Three to knockout qualifying and parc fermé in Micro One
Thirty teams, with promotion and relegation
Sixteen career circuits with a GP and a Short layout each: Micro One races the GPs, Micro Three the Shorts
Start with any team in any tier, or create your own in Micro Three: name, timing code, home country, colors, livery pattern and car numbers
Sponsors with targets, a chairman with limited patience, and a job market for when it runs out
Paddock news: race reports, rumors and the rule votes
A trophy cabinet, a Roll of Honor of every season's champions and a Driver Hall of Fame
Modes and options
Quick Race on all 23 circuits, a long forest course and an oval among them
Pick the layout, time of day, distance and weather, and a team from the Micro One field
Four difficulty levels, up to Ironman's single autosaved slot
Races at 25%, 50% or 100% distance
Metric or imperial units, UI scale up to 125% and ultrawide screens
A guide through your first weekend and tips on the main screens
30 Steam achievements
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。