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Micro Grid: Racing Team Manager

種別:ゲーム 発売日:2026年11月17日 日本語対応未確認
価格未定

Take a single-seater racing team all the way to the title. Design the car, sign the drivers, read the weather and make the calls from the pit wall. Every race is simulated wheel to wheel, so a well-timed stop or the right tires can swing the result.

このゲームについて

Steamの詳しい説明を読む

You're the new team principal. The chairman wants results, the sponsors want airtime, and your lead driver wants a new contract by Friday.
Micro Grid is a racing team management game about the decisions between the lights: what to build, who to hire, which tire to start on, and when to bring the car in. Every race is simulated lap by lap from power, drag, downforce, grip, tire wear, and fuel—captured through a tilt-shift camera that turns the field into a living diorama.
Call the race
Watch it live from the pit wall and change the plan as it unfolds. Pick the tires and the pit windows, set each driver's pace and fuel mix, tell them to attack, hold position or bring it home, and use team orders when the championship needs them. A strategy forecast shows each option's likely finish as a range, not a promise. The weather moves sector by sector, safety cars bunch the field, and rival pit walls make their own calls.

Run the weekend
Practice is a single 90-minute session for both cars, and every program comes off the same clock: long runs, qualifying sims, setup comparisons, and circuit learning. Your drivers tell you what the car needs. Then qualify live, and race.
Develop the car
Pick a concept each season and design parts around downforce, aero efficiency, or reliability. Production, fitting, and repairs all cost time and money. What you learn carries over, and the teams vote on next season's rules.

Climb the ladder
Three championships, each with its own rules: spec cars in Micro Three, supplier engines and a cost cap in Micro Two, open development in Micro One. Thirty teams chase promotion and try to avoid relegation. Sponsors set targets, and the chairman's patience is not unlimited.

People, not just numbers
Drivers, designers, mechanics, and strategists, each with stats, traits, and morale. Drivers improve with seat time. A driver who trusts their mechanic gives better feedback, teammates build rivalries, and other teams will try to poach your strategist.

A world in miniature
Twenty-three fictional circuits around the world, built in miniature and raced by day and under floodlights: sixteen on the career calendar and seven more in Quick Race. Each circuit treats tires its own way.

Features
Race day
Every race simulated lap by lap, the whole field wheel to wheel; pause it at any time or run it at up to 16x

Tires, pit windows, pace, fuel mix and team orders, with a forecast that shows each option's likely finish as a range

Practice programs on one 90-minute clock, then live qualifying

Weather that moves sector by sector, safety cars and night races under floodlights

Four cameras, from the overview to a TV director, and a photo mode

The team
Drivers, designers, mechanics and strategists, each with stats, traits and morale

Contract talks on wage, length, role, signing bonus, win and points bonuses and release clauses

Scouting reports, a youth academy, and reserve drivers who learn in practice

An HQ of eight facilities, from the Wind Tunnel to the Simulator, each up to level 5

A car concept each season, with parts designed around it and built in your own factory

Gray-area parts, for teams willing to risk the inspectors

The career
Three championships with their own rules, from spec cars, one-shot qualifying and refueling in Micro Three to knockout qualifying and parc fermé in Micro One

Thirty teams, with promotion and relegation

Sixteen career circuits with a GP and a Short layout each: Micro One races the GPs, Micro Three the Shorts

Start with any team in any tier, or create your own in Micro Three: name, timing code, home country, colors, livery pattern and car numbers

Sponsors with targets, a chairman with limited patience, and a job market for when it runs out

Paddock news: race reports, rumors and the rule votes

A trophy cabinet, a Roll of Honor of every season's champions and a Driver Hall of Fame

Modes and options
Quick Race on all 23 circuits, a long forest course and an oval among them

Pick the layout, time of day, distance and weather, and a team from the Micro One field

Four difficulty levels, up to Ironman's single autosaved slot

Races at 25%, 50% or 100% distance

Metric or imperial units, UI scale up to 125% and ultrawide screens

A guide through your first weekend and tips on the main screens

30 Steam achievements

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#category_playable_at_your_own_paceSteamクラウドSteam実績カスタム音量調整カメラの快適性キーボードのみのオプションステレオサウンドテキストサイズの調整ファミリーシェアリングマウスのみのオプション時間制限付き入力なしでプレイ可能色のオプション

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基本情報

発売日
2026年11月17日
価格
価格未定
価格区分
未確定
開発元
ZAF Theory
販売元
ZAF Theory
対応OS
Windows
コンテンツ種別
ゲーム

対応言語

言語 対応 フル音声
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