GAME DETAIL
The Car Dealer
You just lost your job. All you have is an empty garage and a family counting on you. Buy cars, haggle hard, sell at a profit. But inspections can be wrong, sellers lie, and inflating your claims has a price.
このゲームについて
Steamの詳しい説明を読む
You just lost your job. All you have is some cash, a rented empty garage, and a family counting on you. Buy a car, sell it at the right price, then do it again. That's where the road from a street garage to a Premium Showroom begins.
Inspections can be wrong. The car never is.
Every car carries a history: crash records, replaced parts, a resprayed hood, a tired engine. The seller won't tell you all of it — some of them flat-out lie.
You can send a car to inspection. But the inspection has a quality of its own. A rookie inspector reads a 30% tyre as 18% or 42%; an expert stays between 28% and 32%. The error cuts both ways: a rookie can miss the seller's lie, but can also invent a defect that isn't there and make you walk away from a good deal.
If you have the money, a paid inspection gives you certainty. If you don't, the report in your hand is a guess — and you'll be making your offer based on that guess.
Remember: the reading can be wrong, the car cannot. If the report says the engine is fine but it isn't, you'll find out when the customer brings it back.
Which car you buy matters more than what you paid
Not every car on the lot is a bargain. Some listings are priced well above what they're actually worth, and nobody is going to tell you which ones.
145 models, 229 distinct definitions: petrol, diesel, hybrid, electric — manual and automatic. The diesel automatic and the petrol manual of the same model are different cars, priced differently.
Every car has its own buyer. A worn-out "project car" won't interest anyone but a bargain hunter; repair it and it opens up to every segment.
You set the price tag. Set it too high and no customer will come for that car at all — and nobody will explain why.
Unsold stock isn't free: parking and insurance come out of your pocket every single day.
The declaration is your word — and you can lie
What you declare to the customer is up to you. You can make the flaws look smaller than they are, and the price really does go up.
The bill arrives from two directions: getting caught during the sale (a customer who knows cars will tear your claims apart on the spot), and the complaint and compensation that lands days later. Your reputation drops, and when it drops, fewer customers walk through your door.
Difficulty: don't drown while you're learning
The game ships with three modes, and the difference lives on a single axis — the floors and ceilings of buying and selling prices:
Very Easy — listings can't go far above a car's real value, so you won't get fleeced even if you buy without inspecting. Made for learning the systems.
Easy — a balanced start. The default mode.
Normal — close to real life. The lot holds cars priced 30% above their worth, and weeding them out is your job.
Customer volume, rent, salaries, taxes and inspection quality are identical in all three. You can change the mode from the settings at any time.
And everything else
Negotiation: every customer has their own patience, budget and temperament. Some know cars, some are in a hurry, some walk out at a single wrong offer.
Four shops: Street Garage → Neighbourhood Lot → City Dealership → Premium Showroom. Each tier means pricier stock, more customers, heavier rent.
The market: the newspaper prints it every morning — EV demand spikes, diesel tanks. Seasons swing demand too.
Staff and skills: marketer, mechanic, inspector, field researcher, accountant. Hire someone, or learn it yourself.
Keep the books: per-car profit and loss, daily, weekly and monthly reports, and a notepad on your desk.
Plays fully offline. English and Turkish.
A dealership's profit doesn't live in the car on the floor. It lives in the price you paid for it.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。