GAME DETAIL
Long Shot
Fire. Wait. Thud. Start with a pistol on a firing range and work up to artillery across a valley a kilometre long. Every hit pays, every upgrade is felt on the next shot, and every new weapon brings its own targets: balloon bunches, squads, convoys, bomber formations, alien swarms.
このゲームについて
Steamの詳しい説明を読む
One nest. One valley. Twelve weapons.
You never leave your nest on the hillside. Below you a valley runs into the distance: a bright firing range at your feet, a dusty outpost of toy soldiers in the middle, and a violet alien hive on the horizon, a kilometre out. You start with a service pistol and paper targets. You finish with a field cannon, an artillery battery and a CIWS that shreds the sky.
Fire. Wait. Thud.
Bullets really fly. At a kilometre you fire, watch the round arc for over a second, and hear the hit almost three seconds after you see it.
Gravity pulls the round down; hold over for the far shots. Hold your breath to steady the scope.
Hit the weak point (the bullseye, the head, the glowing core) for a bigger payout. Keep hitting to build a streak.
Every weapon has its own targets
Each new weapon arrives with something it is made for:
the SMG for drone flights over the range, the shotgun for balloon bunches and clay pairs;
the LMG for squads that scatter after the first loss, unless you pin them down;
the heavy machine gun for convoys and armoured cars, the grenade launcher for dug-in squads and supply dumps;
the light cannon for bomber formations, the field cannon for a tank platoon, and much more in the hive.
Clear a whole group before it gets away and its pay doubles. Break the outpost's crates, drums and huts and they pay by their size; set off a fuel drum and watch the chain.
Shoot, earn, upgrade, reach farther
Upgrades for every weapon, its sights and its ammunition, and for the nest. There is always a next purchase in sight.
Sights from iron sights and red dots to 32x scopes and rangefinders.
Each tour ends when you reach its goal: you start again with a better arsenal and a new weapon, and the run speeds up.
Hire marksmen to work the zones you have outgrown while you take the hard shots yourself.
A short, calm game
Two to three hours from the first pistol shot to the last weapon. Nobody shoots back and there is no fail state: a miss only costs time. A clean, bright low-poly look, and your progress is saved when you leave.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。