GAME DETAIL
Impenetrable
Build a voxel village by day. Survive the horde by night. Gather, farm, and fortify a procedurally generated living landscape. Arm your villagers, level up your towers, and see how many nights your town can hold before it finally falls.
このゲームについて
Steamの詳しい説明を読む
Build by day. Survive the night.
Every night, the horde comes for your Town Hall. Every morning you survive, you get one more day to make your town harder to break. Impenetrable is a voxel city builder and tower defense roguelite where each run ends the same way, and the only question is how long you can hold out.
A town that works for itself
Your villagers chop, mine, farm, fish, hunt and gather on their own. You decide who does what, and they walk out into the world to find it.
Dig trenches, fill gaps, raise bridges and reshape the land block by block.
Build houses, farms, lumber yards, mines, storehouses, wells, a market and more as your town grows.
Treasure turns up in mines and chests: helmets, armor, amulets and weapons to equip on your villagers.
Pause at any time to plan: lay out walls, assign jobs and post defenders while the world holds still.
Hold the line
Fortify your town with fences, wood or stone walls, set spike traps, and place torches to light the dark.
Towers level up as they fight. Each level offers a choice of upgrades: Burning, Poison, Slow, Chaining, Splash, Knockback and more.
Put villagers on the night shift to defend the town. Arm them with swords, axes, war hammers, daggers, bows or bombs, and they’ll meet the horde head-on.
Hire powerful heroes at the Tavern to turn the tide, like the Cleaver, the Stormcaller and the Bombardier.
Raise a Cathedral, fill it with offerings, and call down god powers like Meteor Shower and Smite when the night turns against you.
Multiple enemy types, each a different problem: Breakers chew through fences, Hoppers leap fences and low walls, Swimmers cross water, Splitters split in two, and more...
Every run counts
When your town finally falls, the gold you earned can be spent at the Gold Store for permanent upgrades to towers, villagers, defenses, luck and faith. Every map is new, and every run starts a little stronger.
The Chronicle takes a picture of your town every day, so when it’s all over you can watch it rise and fall.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。