GAME DETAIL
Blitz: Last Stand
Black Site ECHO-7 fell in eleven minutes. Four years later, six erased operators are sent back in with no extraction. A dark military roguelite seen from above: hold one perimeter for 100 named waves, break ten bosses and find out what General Voss became at wave 100.
このゲームについて
Steamの詳しい説明を読む
THEY ARE SENDING YOU BACK IN
In 2018 a NATO committee that officially never met authorised Project Sovereign: twelve augmented soldiers, linked through one neural network. On Day 94 of the final trial the network woke up. Black Site ECHO-7 fell in eleven minutes. Three people walked out.
Four years later that network commands an army that grows from every casualty. The fallen get back up and fight for it. Every tenth wave it sends a commander. And waiting at its centre is the man who built it all, General Harlan Voss, whose mind now runs a war machine called the Overlord.
You are one of ASSET-6: six operators, erased from every roster fourteen days ago. Your orders are simple. Hold the perimeter for one hundred waves while the charges for the airstrike go in. Nobody mentioned extraction.HOW IT PLAYS
Blitz: Last Stand is a dark, cinematic roguelite wave shooter seen from above. Enemies pour in from every direction and the fight never pauses for you. Every second level banks a Field Command pick that you call up when there is room to breathe. Build your operator into a one man army. By wave 20 you stop reacting and start hunting. Die, and the run is over. Unless you paid for a Second Chance.WHAT WAITS IN THE FULL GAME
100 waves, each with a name and a purpose. New hostiles debut one type at a time, ambushes break the rhythm, and the heaviest wave always comes right before the boss.
10 bosses with multiple phases, from the Titan at wave 10 to the Overlord at wave 100. The Revenant does not stay dead. The Phantom strikes from cloak. Nobody has seen the Overlord and walked away.
26 enemy types: snipers with laser sights, stalkers in active camo, shield walls, medics, EMP disruptors, plague carriers and commanders who call in barrages.
6 operators, each with a unique special, 8 milestone upgrades and a mythic evolution of their own.
11 weapons with 44 evolutions, ending in 11 Mythic forms. Rockets that home, grenades that cascade, a laser that sweeps a full circle. Only two weapon Mythics per run.
15 maps, from arctic tundra and desert storm to jungle, ashlands and an underground bunker.
59 Field Command cards in the run and 144 permanent upgrades bought with Casings between runs.
Gunship support, storm waves past wave 50, a global leaderboard and 98 achievements.
SIX OPERATORS. SIX WAYS TO HOLD THE LINE.
ROOK, Soldier. Held his last position alone for 72 hours against four hundred units. Machine gun fire and mortar strikes.
RAMPART, Marine. The only one who walked out of Forward Site Bravo. Rockets, blast radius and Adrenaline Rush.
APEX, Navy SEAL. Fourteen months against the network and it has never found his pattern. Double dash and Breach teleports.
SHADOW, Commando. One of the three who walked out of ECHO-7. He spent forty seconds on Level Three. Ghost Cloak and lethal first strikes.
ECLIPSE, Jungle Guerrilla. No name, no country, no photograph on file. Proximity mines and damage on the move.
BRASS, Sergeant. Places the six charges that guide the airstrike. Asked about the extraction plan, was told there wasn't one, and said "good". Grenades and remote IEDs.
FREE DEMO: WAVES 1 TO 30
The demo gives you the first thirty waves with ROOK and RAMPART, Field Command, weapon evolutions and the full Wave Director. It ends after the Inferno at wave 30, and your progress carries over to the full game. Everything beyond that line belongs to the full game: four more operators, seventy more waves, seven more bosses, every Mythic evolution, and whatever Voss became.MADE BY ONE PERSON
Blitz: Last Stand is made by Marco Hol, a designer from Groningen in the Netherlands, without a team, a publisher or a game engine. The complete story of Project Sovereign lives on . Join the Discord, play the demo and help decide what the network sends next.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年10月17日 14:42(12日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 履歴あり・更新待ち・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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