GAME DETAIL
Quiver Story
You are the last archer of the Quiver Watch. Hold the line, charge your shot, and put down what the mountain sends before it reaches the village.
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Steamの詳しい説明を読む
The Ember Heart under the mountain has woken. Every creature between the meadow and the crater is fleeing down the mountain road toward the village behind you — and you are the only one left standing between them and home.
Quiver Story is a physics-skill archery defense game: charge a shot, aim the arc, and release. Forty missions across eight regions carry you from the meadow to the crater and past it, into the Mire and up the stair of a keep no map shows, each region ending in a boss fight.
Grade your runs and grow from Archer to Hunter, Ranger and Tempest, with a skill tree for each of the four jobs. Points run out before the tree does, so every build is a choice, and a little gold buys them all back. Gear up with bows, upgrades and relics, and earn five arrow types — Basic, Frost, Fire, Venom and Storm — each with its own status effect. Every region from the Frozen Highlands on has an element it's weak to: bring the matching arrow and a boss that walled you becomes a fight you can win. Later waves mix weaknesses and the wind shifts mid-fight, so carry a second arrow and swap to it with a key press.
Once a region is cleared, push an Endless run as far as it'll go, run a Gauntlet of escalating waves and boons, take the bosses back to back in Boss Rush, clear its seeded Trials for a one-time reward, and chase down achievements for the long haul. Beat the campaign and five Ascension tiers send you back through all forty missions, each tier adding a new rule, with marks to spend on a Provision that turns the next fight.
Draw with the mouse or by holding Space, rebind every key, and turn on Reduce Flashes to tone down flashing effects.
The Cinder Wyrm isn't the end of it. The Heart's light had to go somewhere, and somebody has been keeping it.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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