GAME DETAIL
Project Kinfield
A free-to-play, cozy creature-catching adventure you share with other players. Start among the stars on the ISV Concordia or deep in the Underworld, befriend nearly 300 Kin, duel your friends, build a home in the wild, and follow two roads that meet at the Twinspan.
このゲームについて
Steamの詳しい説明を読む
Two roads, one world
High above the planet Kinfield, the ISV Concordia turns through the stars, and once a year the Academy's graduates are chosen by a Kin of their own. Far beneath it, the Underworld lights its lanterns for Oath Day. Pick your road: from Kinfield Landing to Cozybrook Vale and the Wildwhim Highlands, or through Cinderbrook Deep to the Wildwhim Hollows. Both lead to the Twinspan.
Nearly 300 Kin
Thirteen elements, each strong against three and weak against three. Evolve your Kin at 18 and 36; every final form has its own signature move. Keep an eye out: one wild Kin in 3,000 wears a rare colour, one in 3,000 is Ascended and glows gold, and the Alphas are bigger and worth five times the coins.
Fight your way
Sword and shield, dual daggers, a bow, a space gun, a long plasma sword or a bloom cannon in real-time fights beside your Kin; turn battles with anime-style effects for the duels that matter. Challenge another player to a friendly duel, turn by turn or live, with your own duel intro: nothing is won or lost but your record.
A home in the wild
Claim a plot, build it piece by piece, paint it and open its windows, decorate it, and let your Kin live there and lend a hand. Mine, chop, forage, fish, farm, craft and cook.
Together
A shared world in channels: meet other players in the Vale, chat, team up in parties of up to four, clear 26 dungeons, each with its Guardians and a Warden, and take on the Wildwhim's open-air bosses.
Make it yours
A character creator for humans and demons, up to six characters, your own clothing designs in the Design Studio, your own duel intro, and a hoverboard for the skatepark and the rails.
Free to play, fair to play
The whole game is free. The shop sells looks, never power.
How it's made
Project Kinfield is an experiment: how far can AI go in making an online MMO? One person directs it, and Claude (Anthropic) makes nearly all of it. Claude Code writes the game's code, its servers and its tests; Claude generated the Kin, the maps, the weapons and the first drafts of the story as 3D models and levels built in code. The music and interface sounds are generated in code with no samples, and the fonts are open-source fonts made by people. Nothing is generated by AI while you play. Steam's AI disclosure below lists every part, and we post what the AI managed and where it hit its limits as we go.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
ジャンル
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。