GAME DETAIL
NEUROSHIFT
Build your squad from the machines you kill. A turn-based tactics roguelite: tear parts off fallen machines, chase elemental synergy, and decide how deep to descend, because nothing you carry is yours until you extract.
このゲームについて
Steamの詳しい説明を読む
The machines woke up and took the colony. Its beacon runs on machine parts, and it has three days of power left. Take a crew of up to six down into the red planet, tear parts off the machines you destroy, bolt them onto your own units, and decide how deep you dare to go. Nothing you carry is yours until you get back up.
NEUROSHIFT is a turn-based squad tactics roguelite.
Every unit is three parts: the Weapon gives its active ability, the Head and Body give passives.
Build new units from the heads and bodies you salvage, and swap weapons whenever you like. Stats, reach and ability change with every part, and the numbers in Assembly are exactly the numbers the unit fights with.
Five elements: Toxin, Kinetic, Electric, Plasma and Gravity. Match a unit's parts for Attunement; field several units of one element for squad Resonance.
Every enemy shows what it will do this round before it acts, and the damage preview shows the hit and its crit odds before you commit.
Reach matters: close, mid and far weapons only hit so far down the line, so where a unit stands is a decision.
Bruisers, snipers, assassins, supports and tanks, elites, and a warden holding the bottom of every tier.
Play every action yourself, or switch on auto-battle and take over whenever you want.
Read the signals and choose your next contact. Only the next fork is ever known.
XP banks after every fight and your roster always survives. The salvage doesn't: parts and sealed boxes are at risk until you extract. Wipe, and they stay down there.
Clear the third warden and THE DEEP opens beneath it: layer after layer, each with new rules, contracts to take on, and LEGENDARY boxes for those who survive.
Boxes are earned, never bought, and every one says where it came from.
Single-player and fully offline. No account, no microtransactions.
Easy, Normal and Hard difficulty.
Built for mouse and keyboard.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
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