GAME DETAIL
Fishing Company Tycoon: Harbor to Market
Build a fishing company from a single boat. Send your ships to the fishing grounds, truck the catch to the markets that pay the most, research better gear, and grow a fleet that works by itself. A relaxed management game on a living island.
このゲームについて
Steamの詳しい説明を読む
You start with one small boat and an empty warehouse on the east coast of an island. Around you: twenty fishing grounds, four towns that all want something different, and a harbor that is waiting for someone to make it busy.From the Harbor to the Market
Catch the fish, bring it home, and decide where it goes. The local buyer pays at once, but a truck to the right town pays more: the resort wants swordfish, the factory village wants sardines. Prices fall when you flood a market and recover when you leave it alone.
A Fleet That Works by Itself
Six kinds of ships, from the starter boat to a solar flagship. Teach them, box by box, to cast, come home, unload, refuel and go out again. Then do the same for your trucks. The more your company grows, the less you have to click.
Fish That Run Out, and Come Back
Every fishing ground has its own stock. Fish it gently and it grows back; fish it too hard and it collapses. Tuna, swordfish and bluefin wait far out at sea for ships that can reach them.More Than Fish
Agreements with hotels and restaurants, a reputation to earn, crab pots, squid that only bite at night, a mussel farm, a fish farm, a canning factory with one very big order, and your own restaurants to open.A Living Island
Day turns to night, the weather changes, lamps come on in the towns, and your ships keep working with their lights. Now and then a big shoal shows up, or the harbor leaves you a gift.
6 ship types and 7 kinds of trucks
20 fishing grounds, 12 kinds of fish and seafood
4 towns with their own prices and demand
A technology window with 10 columns to research
Eleven chapters of tasks, written on a captain's note
A species encyclopedia with real facts about every fish
English and Turkish
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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