GAME DETAIL
Dragon Cradle
Hatch a little dragon on your desktop! Feed it, teach it new skills, and send it exploring. Meals are on you, but idle treasure chests can help! Meet the locals, rebuild their village, and see what you and your dragon discover together.
このゲームについて
Steamの詳しい説明を読む
At first, I just wanted something on my desktop to keep me company while I coded. And that’s how a little dragon that could walk around and fly across my screen came to be.
Then I thought: I spend every day reading research papers—could my dragon get stronger, too? So I gave it things to study and places to explore.
Later, I thought, “This game is getting really fun!” Could I share that fun with friends? So dragons learned to visit each other! And after getting judged for showing up empty-handed, they can now bring gifts!
More and more friends were joining in! But whose dragon was stronger? Naturally, the dragons needed a way to challenge each other!
While exploring, I found myself with nothing much to do… so I opened a certain deckbuilding roguelike. Then I thought: why can’t my dragon play one, too? Having two games open while sneaking in a little gaming time felt a bit risky… And that’s how roguelike tower climbing found its way into the Endless Tower!
One little dragon seemed a bit lonely. Could it have even littler dragons to keep it company? And so, hatching baby dragons became a thing!
Then I thought: wouldn’t it be cool if my dragon could dress up? And suddenly I was making art for outfits, hats, and wings…
What could all these dragons do together…? Well, now they can run their own farm and restaurant!
Oh, and there’s more…
I’ve played a lot of games over the years. Many of the ones I loved have since disappeared, which always feels like such a shame. Could I bring a little of what I loved about them back through my dragons?
(Of course, this little dragon game isn’t exactly a AAA production…)
I’m pretty sure some of the anime I watched as a kid found their way into the game, too. If you’ve guessed which ones—yep, probably those. The ones where a little companion grows alongside the main character.
Oh, right! I’ve also hidden lots of Easter eggs! And I want to add even more!
The full version is already finished! I’m now busy polishing things up and working on optimizations—trying very hard not to get distracted. If all goes well, it should be out in November.
And… thank you for playing my game.
Hmm… that’s all for now!
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。