GAME DETAIL
Heal Me Faster
You're the healer in a pixel-art incremental RPG where your company fights and your healing choices matter. Manage mana, shield a marked ally and recruit from twenty-one classes. Between battles, grow a working camp, shop and town. They charge. You keep them standing.
このゲームについて
Steamの詳しい説明を読む
Your army marches. You keep them alive.
Heal Me Faster is a pixel-art fantasy RPG where you play the healer, not the hero. Your company of ten does the fighting. You decide who gets healed, who gets shielded, and how far your mana will stretch. Between battles, run the camp, kit out your soldiers and build a town for the veterans who make it home.
Every spell is a decision
A soldier is fading. A boss is winding up. You have mana for one more cast. Click a soldier to mend them, ward the one with the red mark before the hit lands, or wash the whole line in light and hope it's enough.
Seven spells, from a quick Mend to a Miracle that heals everyone
Four healing styles: Triage saves them at the brink, Warden stops the hit before it lands, Rhythm never stops casting, Shepherd keeps the flock together
Fifteen healers to play as, from a chonky friar to a skeleton priest
Made for a mouse and keyboard, with a Desktop mode for big screens
Build a company worth keeping alive
Recruit from 21 classes as they unlock, from knights and bards to sappers, jesters and stretcher-bearers. Find rare heroes, dress everyone in weapons, armor and trinkets, socket gems and temper your best pieces. Then set the formation: who holds the front, who hides behind them, and where the bard's song can reach.
Those health bars belong to people. Keep soldiers alive and they grow close to you, remember what you did for them, and tell you about home.
Keep going past the last boss
Fight 198 battles across twenty regions, from Greenvale to the Lantern City. Every region ends with a boss, five of them are dragons, and the biggest hits come with a warning, if you're watching. Past the last boss, the endless Ascent sends you back up the road, harder every lap.
Daily trials, a weekly boss, weekend fairs and seasonal festivals
A trophy from every region's boss, medals to earn in every region, and a bestiary to fill
Life between the battles
Put the company to work: chop wood, mine ore, fish, hunt, cook and brew. Stock your shop, fill orders from passing customers, and keep the larder full and the sick tended. The camp keeps working while you're away, so there's always something waiting when you come back.
Sometimes that's a quiet night by the fire. Sometimes Barnaby brings a disco ball.
Give your veterans a future
Send bands of mercenaries on sieges, hunts, ambushes and expeditions, and see who comes home rich. Retire veterans to a town that grows with every building you fund, hold the gate when raiders come, and raise a cathedral one stage at a time. When a company has gone as far as it can, retire it for renown and march out again.
Good to know
No ads, no microtransactions, no energy timers
Plays fully offline. An optional free account adds cloud saves and online leaderboards
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。