GAME DETAIL
Carbon Conservatory
A psychedelic botanical bullet hell with the bones of a Souls-like. Parry the overgrowth's fire back into it, seed husks until they rupture, and chain their deaths into blooms. Dash, graze and run your living gun hot through a dying glasshouse refuge, and take on bosses that punish every mistake.
このゲームについて
Steamの詳しい説明を読む
Glass-9 is one of humanity's last botanical refuges, and it is running out of air. Operations calls the shortage an acceptable variance. You are Silvan, a maintenance worker with a fern grown into one arm, sent into the neglected sectors to turn the valves by hand.
The things still tending those sectors are not plants any more. And they shoot first.
Carbon Conservatory is a top-down bullet hell with the bones of a Souls-like: a hand-built world of sealed routes and shortcuts, breathing beds to rest at, bosses that punish carelessness, and one combat verb at its heart. Parry the growth's own fire back into it, and make it bloom.
Parry. Seed. Rupture. Bloom.
Parry — Raise your frond bracer just before a round lands and it flies back carrying a seed. Read the first shot of a burst and the whole burst is yours. Mash it and the window closes.
Seed — Every returned round plants seed in what it hits. Fill a husk and it splits open.
Rupture — A ruptured husk is silenced, stunned and soft. Fail to finish it and it scabs over, harder to open the next time.
Bloom — Kill it while it is open and it bursts, seeding everything around it. Chain the bursts through a squad: pop, pop, pop. The overgrowth left behind seeds your own rounds.
Everything is a gun
Both sides of the fight are armed. Your barrels are living grafts, and every one you find is rolled, with its own grade, rarity and traits. There is no ammunition, only heat. Run the sink hot, then purge it with a quick directional sequence for an overload that hits harder, or fumble it and jam. Dash through the fire on recharging charges. Graze rounds to build adrenaline. Every husk answers with a pattern of its own, and every pattern is telegraphed: you can always see it coming.
A refuge that remembers
Interlocking sectors — overgrown glasshouses, cable galleries, night gardens and stranger places further down, each with its own puzzles and its own staff of husks.
Bosses worth seeking out — every sector has the boss in your way, and harder ones for those who go looking.
Grafts torn from bosses — each one changes how you fight, and opens routes in places you have already been.
Breathing beds, not checkpoints — rest to refill your Dewbuds and wake everything the air feeds. Die, and your pollen waits where you fell.
Puzzles that grow with you — hedges that open and close on a watering rota, a white hare that rewrites its own trail, and locks that only answer to what you have taken from the things that guard them.
Psychedelic botanical horror
Copper machinery furred with moss, glass domes cracked by roots, orchids blooming out of boilers and a dark lit only by what still glows. Your ring companion Mica can model the shortage. Somebody still has to walk into the Allocation Chamber and turn the valve. Best played with a controller.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。