GAME DETAIL
HordeNight 1996
1996, somewhere in Coyote City... the dead won’t stay dead. Blast through a blood-soaked zombie horde in this fast-paced retro FPS. Shred them limb by limb, chain brutal kills, and make sure every last one of them RIPs.
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Steamの詳しい説明を読む
Coyote City, 1996. The Z virus got out, and the dead are digging their way up.
HORDENIGHT 1996 is a brutal single-player zombie horde shooter. Fight through relentless waves of the dead across haunted graveyards, tear them apart limb by limb, and survive the monstrous bosses that rise when the last wave falls. Every run is short, loud and bloody, and every night ends with something worse.
KEY FEATURES
Piece-by-piece dismemberment – every zombie comes apart limb by limb, and what you shoot off changes how it fights.
Full ragdoll physics – bodies fall, tumble and fly with real weight, and blasts throw them across the graveyard.
A horde that hunts as one – the dead chase, flank and surround you, paced by an AI director.
Special zombies – the Starved, the Bilebelly, stone and fire throwers, and Necromancers that raise the fallen.
A boss at the end of every night – each with its own attacks, phases and story.
Five ways to play – Wave Mode, Survival, Score Attack, Boss Rush and a Gore Sandbox.
Earn everything – new maps, heavier guns, skin packs, Codex pages, 50 achievements and God Mode.
PIECE-BY-PIECE DISMEMBERMENT
Gore isn't just for show. Every limb you shoot off changes how a zombie fights: lose an arm and it hits weaker, lose a leg and it drops and drags itself after you. Heads burst, bodies split at the waist and blasts leave nothing but pieces. The bodies stay where they fall, blood pools on the ground, and the dead can still be shot apart long after they stop moving.
RAGDOLL AND PHYSICS SIMULATION
Every zombie goes down as a full physics ragdoll. Shotgun blasts knock them off their feet, rockets launch them through the air, and the dead tumble down slopes, fold over headstones and pile up where they fall. Severed limbs and chunks are physical too: they bounce, roll and scatter, and a corpse can be shoved aside or blown apart again. No two kills ever land the same way.
THE HORDE HUNTS AS ONE
The dead don't wander. They chase together, close in from every side and wait for you to reload, while a few stalk from cover and pick their moment. An AI director paces every night, building the pressure to a peak, letting it break and giving you just enough time to breathe before the next push.
Then come the specials. The Starved are fast and always hungry. The Bilebelly is swollen with bile and best taken down from range. Throwers hurl stone and fire from the back of the crowd, and Necromancers bring the dead you just killed back to their feet. Know your priorities, or be overrun.
BURN, BLAST AND SHRED
Start with what you can carry and earn the heavy hitters from the bosses you bring down. Set the front row on fire and watch the flames jump from body to body, send a rocket into the thick of the crowd, or pick them apart one headshot at a time.
Perks – after every cleared wave, choose one of three and build your run.
FRENZY – chain kills fast enough and the night tips in your favour.
Mutators – Headshots Only, Everything Explodes, Iron Man and more raise the stakes and your score.
A BOSS AT THE END OF EVERY NIGHT
Survive the waves and the ground goes quiet. Then something that used to be a person climbs out. Every map has its own boss, from a gravedigger who never stopped digging to a king who walked out of his burning vault, and each one is stronger than the last. They fight in phases, call up the dead to fight beside them and punish you for standing still. Beat one to open the next graveyard, a trophy skin pack and, sometimes, a new gun.
PLAY YOUR WAY
Wave Mode – hold out wave after wave, take your perks and face the night's boss.
Survival – no breaks, night events and a boss every few minutes. How long can you last?
Score Attack – three minutes, chain kills and chase the golden zombie.
Boss Rush – every boss, back to back.
Gore Sandbox – spawn anything you've killed, slow time and test every gun on it.
EARN IT ALL
New maps – beat a map's boss to open the next one.
Gun skins – earn packs in every mode, plus a trophy pack from every boss.
The Codex – kill a monster to open its page: its stats, its story and your kill count.
God Mode – beat every mode to earn it: no damage and unlimited ammo.
50 Steam achievements and a Career page that tracks every kill.
BUILT FOR PC
Full controller support and key rebinding
Steam Cloud saves with up to three profiles
Colour-blind modes, adjustable screen shake and a blood toggle
17 languages
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
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