GAME DETAIL
Cannon War
Cannon War is a pixel-art tower-defense strategy game spanning Ancient, Modern, and Future Warfare. Build towers and barricades to reshape enemy routes, combine weapons and targeting strategies, expand your permanent arsenal, and defend your headquarters through a multi-era campaign.
このゲームについて
Steamの詳しい説明を読む
Enemies are advancing along the road toward your headquarters—and firepower is not the only thing you can change. You can reshape the road itself.
Cannon War is a pixel-art strategy tower-defense game spanning Ancient, Modern, and Future Warfare. Build towers and barricades to reshape enemy routes, then construct a defense with limited battlefield resources against increasingly powerful assaults. Every deployment changes the battlefield: extend the enemy’s route, funnel them into concentrated fire, or preserve space for future construction—the choice is yours.
Reshape Routes, Create Firing Lanes
The battlefield uses dynamic pathfinding. Towers, barricades, and destructible obstacles all affect the routes enemies take. You can force them to make a detour, but you cannot completely block every path to your headquarters.
Use terrain and careful placement to create firing lanes where single-target attacks, area damage, control effects, and damage over time work together. One seemingly simple deployment may transform the rest of the battle.
Fight Across Three Eras
The campaign contains 21 sequential stages divided among Ancient, Modern, and Future Warfare. As the eras advance, both the enemies and your arsenal continue to evolve:
In the Ancient era, fight with longbows, crossbows, catapults, meteor hammers, and early cannons;
In the Modern era, deploy firearms, flame, freezing weapons, rockets, and air cannons;
In the Future era, command photon, laser, radiation, lightning, and fusion weapons.
Each era presents different battlefield rules, scales of power, and defensive pressure. Weapons from earlier eras remain available—deciding how to combine equipment from different periods is also part of the strategy.
Expand Your Permanent Arsenal
Complete stages to unlock core weapons and earn coins used to purchase additional branches of the arsenal. Weapons and coins you have acquired persist between stages, allowing your tactical options to expand as the campaign progresses.
Towers can also be assigned target priorities and switched between different targeting modes. Against fast enemies, dense formations, or high-health targets, adjusting how your towers attack can be just as important as building more of them.
Finite Stages, Clear Objectives
Every campaign stage has a fixed number of waves. Survive every assault to complete the stage. The standard campaign does not require you to endure indefinitely: study the map, deploy your defenses, adapt to changing conditions, and win the battle.
The campaign connects its three eras through a story about the evolution of weapons and warfare, accompanied by historical snapshots based on real sources. The stages are not recreations of historical battles, but parts of a fictional allegory about war, technology, and choice.
Key Features
21 finite campaign stages spanning three eras;
Dynamic pathfinding that responds to your construction decisions in real time;
An arsenal spanning bows, firearms, elemental weapons, and future technology;
Persistent weapon unlocks and coin progression across stages;
Adjustable targeting priorities and attack modes for your towers;
A separate survival challenge, Ten-Robber Heist;
English and Simplified Chinese interfaces.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
ゲームライフログ
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