GAME DETAIL
GEARSMITH
GEARSMITH is a pixel-art action roguelite for 1–4 players. Fight from the cellars to the desert with 14+ weapons, each with its own way to fight. Take the gear you find to the forge, socket runes into it and upgrade it into an artifact.
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Steamの詳しい説明を読む
GEARSMITH is a pixel-art action roguelite. Each run starts at camp: pick up a weapon, then fight through the cellars, the forest and the lava mine. Every area ends with a boss.Combat
Three-hit combos, charged attacks, skills and dodges. Enemies show a warning before they strike. Attack while it is red to parry, dodge while it is red for a perfect dodge.
Eight weapon lines: blade, dagger, staff, whip, furnace nozzle, hammer, bow and spirit vessel. Each weapon has three move slots (heavy, finisher, skill), with three moves to choose from in each slot.
A hidden weapon waits deep in the cellars.
Co-op
Up to four players in one run, each with their own character, weapon and health bar.
Every player gets their own drops, seen and picked up only by them. Embers, mastery and achievements go to each player's own save.
Stand by a downed teammate to pull them back up. Two players' elements on the same monster set off reactions.
Co-op connects by address for now (same local network, or the host opens a port). Steam friend invites are in progress.
Gear and the forge
Gear drops on the ground. Walk over to compare it before you pick it up.
Upgrade gear at the forge. Higher levels are less likely to succeed, failures can drop a level, and a failed push to +10 can break the item. At +3, +5, +7 and +10 the item evolves, and you choose one of three directions.
Gear has rune sockets. Runes change what your attacks do: elements, triggers, damage multipliers and shapes. Hit an enemy with two elements to set off a reaction.
Each shop has a Fate Forge where you can gamble gold and spare gear.
The world
Paper, cloth, wood and trees catch fire and spread it. Cellar brick walls can be blown open, and some hide secret rooms.
Shallow water conducts lightning. Deep water blocks movement but not projectiles.
Monsters live in their own places: they sleep, eat and stand guard. Catch them before they notice you for extra damage.
Progression
Bosses drop embers. Spend them to unlock weapon lines, moves, starting options and cosmetics.
Three difficulty tiers: Normal, Nightmare and Hell. Clear one to open the next.
Six playable characters and 30 achievements.
Early Access
The game is still in development. New areas, monsters and weapons will be added during Early Access.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
更新あり 直近14日以内にSteamストア更新
ゲームライフログ
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