GAME DETAIL
Seven Gates of Ur
Found a city under a Sumerian god and take the seven cities of the underworld from the gods and demons who keep its gates. A hard grand strategy game of dynasties, armies and sieges, with battles you can fight yourself on a board grown out of the Royal Game of Ur.
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Steamの詳しい説明を読む
Seven lugals rule the seven cities of the underworld. Most of them were never human: a lion-headed wind demon, the Bull of Heaven, the lord of fire, Ereshkigal herself. You found an eighth city under a god of your choosing, and set out to take theirs.
Rule a dynasty. Your lugal grows old, marries, has children and dies. Heirs inherit by the law you set. Ensis govern your cities and may turn on you; your council collects taxes, watches the court and forges claims. Plot, legitimise a bastard, keep a god's favour, study bronze casting and the war-wagon. Lose your line and the campaign is over.
Build an army from your land. Levies come from your cities' people, and your people eat grain. Recruit men-at-arms as your innovations allow: spearmen, archers, heavy chariots, onager riders, siege engineers, your god's own warriors. Hire lua for a term. Your gurush ride with the royal army.
Make war. Every war needs a cause and is fought for a city. Armies walk the roads month by month, starve when their land can't feed them, and slow in marsh and hills. Besiege a city until it falls, or storm it. Occupy what you can, then make peace by the war score. The lugals play by the same rules: they keep treasuries, raise armies, build, go to war with each other, and come for you.
Fight on the board, or don't. When armies meet, let the generals fight it out, or play the battle yourself on a board of Ur squares: draw up your regiments, throw the bones for orders, and break the enemy's nerve before they break yours.
Every campaign is different. The map is drawn anew each time, with its own rivers, farmland, marsh, desert and hills. The gatekeepers are dealt from a court of fourteen. A house that survives carries its legacies into the next campaign.
Features
Grand strategy in the Sumerian underworld: a dynasty, a court, ensis, factions, schemes, gods and innovations
Time runs month by month; pause it, or speed it up and slow it down
Armies raised from your cities' people, men-at-arms, hired lua, gurush, supply and attrition
Sieges, occupation, war score and peace, against lugals who follow your rules
Battles you can fight on a board grown out of the Royal Game of Ur
A new map each campaign, painted on a clay tablet
16-bit pixel art and an original score
Hard: built to be lost, and played again
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
注目ポイント
近日発売 発売予定日が30日以内
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。