GAME DETAIL
The Somnus Fracture
First-person psychological horror. Alex Reed signed up for Project Somnus to finally sleep. Every session drops him into a dream built from his own past, and something that knows his name is waiting there. Hide, run, and put back the life he can’t remember.
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For some people, sleep doesn't come on its own.
Alex Reed is an architect who hasn't slept properly in months. He has signed up for Project Somnus, an experimental treatment at the Umbral Facility: lie down under the array, close your eyes and let the machine do the rest. A calm voice talks him through every session and promises to be there when he wakes.
Each session drops him into a Somnisphere, a dream made from pieces of his life. There is a sunlit garden, the office where he worked, the town he grew up in but can't name, a lodge in the forest and a road in the fog. Every time he wakes, the facility is a little more wrong. And in every dream, something is waiting for him.Survive the hunts
The Entity stalks the dreams, and when it finds you it runs. Break its line of sight or find somewhere to hide. If it gets too close, the band on your wrist can shock it back, but the same band keeps count of your breath, so every sprint costs you something.What you do
Carry real light. A lighter burns away the growth that seals doors shut. A flashlight's violet beacon drives back what lives in the forest.
Put things back. Repair cracked mirrors, set rooms back the way he remembers them, and step into memories where the lamps come back on and the place is whole again for a moment.
Read what's left. Notes and letters, a journal that keeps what you have found, and paper maps you hold in your hands with a compass.
Fall through the cracks. Between chapters the dream slips into places built like a console game from 2002: a street after dark, a hedge maze, a forest trail and a roadside services at night.
Made to be heard
The sound is mixed for headphones, with a separate mix for speakers. Each place has its own quiet theme, and one piece of music plays only when you are being chased.Built in its own engine
The Somnus Fracture runs on Somnium, an engine built alongside it. It has ray-traced shadows, bounce light and water reflections, FSR 3 upscaling and frame generation, and an experimental path tracer for anyone with the hardware to spare.Comfort and accessibility
Captions for speech and for sounds, with adjustable size and background
Gentler hunts, reduced flashing, reduced camera and hand motion, and reduced distortion
A colour-blind option for the band
Remappable keys, hold or toggle for crouch and run, field of view and look sensitivity
This game contains flashing images. The Reduced flashing option in Comfort softens them.
A game by Adhiraj Bhagawati. Original narrative by Canberk (Jan) Sonmezer.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日変化を見やすくするため、縦軸は観測範囲に合わせています。
履歴1件・推移判定待ち
数値一覧
| 観測日時 | 値 |
|---|---|
| 10/24 08:53 | 3人 |
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 3人 | 最終観測:2026年10月24日 08:53(5日経過) |
| 7日フォロワー増加 | 2件以上で集計 | 初回観測済み・直近7日 1件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
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