GAME DETAIL
Haunted House Director
You don’t survive the haunted house. You run it. Haunt a cast who think, argue, and panic on their own. Feed on their fear, grow your ghost, and direct the night until they break. No two hauntings go the same way.
このゲームについて
Steamの詳しい説明を読む
The movie is already happening. Your job is to make it terrifying.
The cast enters the scene. They have their own reasons for being there, their own friendships, grudges, and fears. They are going to talk, explore, flirt, argue, and get bored whether you do anything or not.
You are not one of them. You are the thing in the walls.
Haunted House Director is a 2D strategy and simulation game where you never control the cast. You only change the circumstances: a knock from the next room, a whisper of someone’s name, a lamp that dies at the worst possible moment. Every scare feeds you. Every bit of fear you earn buys a bigger one.
Nobody takes orders. Everybody makes choices.
Each cast member runs on their own personality, fear level, and beliefs about what is going on. The skeptic dismisses the first bang. The coward wants to leave now. The curious one goes into the dark room alone. Hover over anyone to see what they are doing and, more importantly, why.
Your goal is not a kill count. It is a story. Split the group. Isolate the brave one. Let suspicion become unease, unease become dread, dread become flight. The same house, the same cast, and the same ghost will give you a different movie every night.
Grow your ghost
You start as a shade that can barely rattle a cupboard. Fear is your fuel and your experience. Spend it on new powers, tie your spirit to a room, send it to disturb the furniture, and claim the light as contested ground.
Cozy to look at. Cruel to live in.
Warm pixel art, soft lamplight, a house you would want to visit. Real-time shadows and room-by-room darkness that the cast actually reads and reacts to. The comedy is dark and the outcomes are blunt.
Indirect control: shape the situation, never the people
A living cast with personalities, relationships, fear bands, and visible reasoning
Fear as both score and resource: every scare pays for the next
One evolving ghost with a skill tree that persists across nights
Light and darkness that matter: lamps, flicker, and rooms the cast won’t enter
No two nights play the same way
All screenshots and footage are from an early build and do not represent final quality. Features, art, and content are subject to change.
スクリーンショット
ATTENTION
注目度メトリクス
プレイヤー推移
データ蓄積中 24時間平均選択した期間に観測データはありません。
Steamフォロワー推移
2件以上で集計 直近7日選択した期間に観測データはありません。
プレイヤー数とフォロワー数は意味と単位が異なるため、 別々の時系列として表示しています。補間した値は使用していません。
発売前注目度の基礎指標 発売前タイトルのため、Steamフォロワー数と7日増加を中心に注目度を観測します。
| 指標 | 現在値 | 観測状況 |
|---|---|---|
| 現在プレイヤー数 | 未集計 | 最終観測:未集計 |
| 24時間ピーク | データ蓄積中 | 未集計・直近7日 0件 |
| Steamフォロワー数 | 未集計 | 最終観測:未集計 |
| 7日フォロワー増加 | 2件以上で集計 | 未集計・直近7日 0件 |
PlayMEXが保存した観測値です。取得時刻と観測数を あわせて確認できます。
ジャンル・機能
機能カテゴリ
ゲームライフログ
所有ゲームとして同期されると、 このゲームの記録を残せます。